Okay, so, I went and played more Smash bros. As far as the game goes over all, it's pretty well done. I mean, it has to be to be as much of a classic as it is. The game is simple enough that it is more than easy to pick up after spending years not playing it, and it does have a good level of complexity. There are enough stages to keep the game interesting for a while, and there are also a good number of items which help to keep it fresh.
How ever, I am rather disappointed at how few moves there were in the first version, and even in the second. It just strikes me as not being enough depth. We get the A moves, yes, and the throws, and then 3 (4 in Melee) moves with the B button. That leaves a lot of the buttons and easily done button combinations totally unused. Now, I have heard that this is being remedied in Brawl, and that we should expect to see a good deal more in the way of moves.
My other complain has to due with the items. Many of the items are either too weak to be useful, or they are inanely powerful and make the match more of a 'who can grab the best stuff' rather than a 'show off your skills.' I prefer games where a lot of the battle is based on skill, so I tend to turn off the items. However, this means I'm missing a lot of the fun the items can bring. I would really have liked to see some form of middle ground.
Other than that everything is good. The levels are enjoyable, often more enjoyable than the newer ones added in Melee. With Super Smash Bros Brawl just a few months away, the game is definitely looking up. Hopefully the rumors will turn out to be true and we can expect a plethora of new characters (Not just the four released new characters thus far.)
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SSB Gamelog
One of the most recent fighting games that can be truly called Classic, Super Smash Brothers created a true phenomenon. At first glance, Super Smash Bros seems like a very simple game, especially when compared to other fighting games of its era, and even those of earlier eras. And, indeed, SSB was pretty simplistic in its first incarnation
Super Smash Bros Classic features three game modes; One single Player, and two multiplayer. The single player mode is a pretty standard fighting game idea, you battle through stages with the goal of reaching the final boss and defeating it. The raw fighting is broken up my some amusing variations, such as fighting a team of Kirby's with different abilities, or completing special stages such as 'Race to the Finish' (A race to the end of the level) and 'Break the Targets' (A game where, surprise surprise, you break targets.)
SSB classic has no plot-line, I should say first off. You simply are a host of popular (or not so popular) nintendo characters going at it in an arena. There is a vague plot hinted at in the beginning of the game and in the last match of the 1-Player mode, which says that you are dolls being played with by 'the master hand'. However, given that you fight this hand as the last boss... Being a doll doesn't make a whole lot of sense.
The characters themselves are well done. In Classic they are a number of Nintendo's most popular characters, including such familiar names as Link, Pikachu, Fox McCloud, Mario, Donkey Kong, and Captain Falcon. Each character has a number of moves, and each of these moves are at least moderately unique to that character.
The moves are broken up into three categories. You have basic attacks, which are done by pressing the A button. Despite being the basic moves, these are by far the most complex variety. Depending on whether you Tap a, Hold it down, push a direction while you hit it, or do any number of other things, the moves will vary. The moves are also different in the air.
Other than the basic moves, you have two other types. Each character has three special moves which they can use via the 'B' button, or by pressing B and either up or down. The basic B move is often a projectile of some sort, while the B up move for most characters results in an extra jump. B down varies greatly between characters, but often has some form of shielding attached to it.
Finally, each character has a forward throw and a backward throw. Throws are powerful, but tend to be easily blocked. Two characters, Link and Samus can grab from a long distance, but the other characters are limited to grappling.
As a whole... This is a rather shoddy selection of moves and special moves. Many other fighting games of the same time, such as Soul Caliber I had characters with a hundreds of moves. While having that many moves can add an almost maddening level of complexity to the game, it also made for a much more interesting fight in the long term.
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