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jp's Vader Immortal: Episode II (PS4)
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[November 23, 2021 06:36:52 PM]
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I was curious if this episode would be "more of the same", and NO!
I kind of want to say that this time around the emphasis was far more on using force powers, at least in terms of the main gameplay. There's some lightsabering, with a really cool "old-timey" lightsaber that has wisps of smoke when you turn it off! I don't know why I enjoyed that detail so much.
The dojo was more of a highlight this time around as I realized that I could (and should) be using the force (one hand) and the lightsaber (other hand) together for maximum bad-ass effect. You really do feel like a Jedi master as there are multiple things going on and I just felt on top of it. I did have to give up on the "force throwing" since it was really wonky in terms of aiming. It worked sometimes, sometimes did not and overall took too long to get "right".
I also really appreciated (since I tried them out) the different accessibility settings - these related mostly to skipping things that were more likely to get you dizzy/nauseated. I'm glad they're there and it was interesting to see how the experience changed a little.
The twist at the end of the episode? Saw that from a mile away, but still.
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jp's Vader Immortal: Episode II (PS4)
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Current Status: Finished playing
GameLog started on: Friday 19 November, 2021
GameLog closed on: Tuesday 23 November, 2021 |
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This is the only GameLog for Vader Immortal: Episode II. |
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