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OLEG's Super Mario 64 (N64)
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[January 19, 2007 07:26:21 PM]
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After playing a few more levels, I think part of the key to Mario 64's success was not only its simplicity in level design, but also the variety of levels (while maintaining this simplicity). Playing a level substantially consisting of water was a tad frustrating, but 'twas over soon enough and I was on my merry way. Considering that this game was among the first generation of platformers in 3-D, it displays a remarkable amount of replay value and aptitude with negotiating the 3-d space.
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[January 18, 2007 08:38:02 PM]
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I've actually never sat down and played this game (back in the day, I owned a PS1), but its status in the world of 3-D gaming is supposedly legendary. I played through 2 levels in this sitting, and I think the linear level design (a series of platforms, climbing a tower to fight an oversized boss character) was a particularly successfully executed aspect of the gameplay. The controls are responsive enough, albeit simplistic. The graphics were probably mind-bogglingly amazing for their time; I was somewhat bemused by the grandiose self-exaltation of what now seem like simplistic graphics. The one thing that I felt frustrated with was the difficultly of lining Mario up to read signs in an effecient manner (I spend an extra 5-10 seconds each time attempting to reposition him). I was also somewhat miffed by the camera controls. These problems were fairly minor and I look forward to "doing more homework" (as I explained to my housemates when asked).
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