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dkirschner's DARQ (PC)
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[January 2, 2022 03:16:36 PM]
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This was free on Epic around Halloween. It had good reviews and was short, so why not? DARQ hails from the Limbo school of game design. It begins with zero explanation. You're a kid in a nightmare. You must solve puzzles to complete a series of dream levels, crawl into bed, and get whisked away to the next nightmare.
The cool thing about DARQ is definitely the way that puzzles incorporate shifts in perspective. If you walk to a ledge or to a wall, you can just...keep going! The room rotates 90 degrees and now you're on the wall. If there's a ceiling, you can walk on that, the room rotates 90 degrees, and etc. This allows for some puzzling where you have to be on a specific plane to view a room differently to pick up objects, hit buttons, and so on. Later in the game, these "boxes" (that's what I'm calling rooms) stack, in a way. That is, there will be multiple boxes next to one another, not in a left-right direction, but in a front-back direction, like a 2.5d perspective. One of the DLC levels involves you using two "tracks" in parallel. This is kind of hard to describe, but you've played something like it. In this DLC level, for example, you are in the background and your head (yeah, it's weird!) is rolling along in the foreground.
The puzzles aren't that difficult and are pretty linear. Still, they're challenging enough to make you feel smart for having completed them. It's a good difficulty. Levels are also short and tend to introduce some new mechanic or way you have to think. The whole game (7 levels with two longer DLC levels) took about 4 hours. And it that time, there are a few creepy enemies that look like some Silent Hill/Little Nightmares hybrids. Definitely glad I picked this up!
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dkirschner's DARQ (PC)
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Current Status: Finished playing
GameLog started on: Thursday 30 December, 2021
GameLog closed on: Friday 31 December, 2021 |
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This is the only GameLog for DARQ. |
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