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Mirri Night's Soul Calibur III (PS2)
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[January 18, 2007 10:29:29 PM]
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5:00
This game is amazingly frustrating after two hours of versus-mode with two competent players.
I am amazingly incompetent when one hands me a PlayStation 2 controller, and it is evident by my failing-fast performance in the second hour of SC3 today. I am glad that I got a little better with Tira, which was obvious; during the second hour I started beating Eric more often (thought Adam beat us all the time regardless).
There is nothing bad about the game, really; I find that most fighting games however, along with most things, become stale once repeated over and over again. All we played was versus mode with different characters for the two hours. I guess in the way of fighting games, SC3 is supreme, even if it takes some getting used to the controls; but there's only so much entertainment fighting games can offer before it becomes the same old thing.
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[January 18, 2007 10:25:19 PM]
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4:00 pm
I am a big fan of Soul Calibur II. It has a unique twist to it, a certain personality and charisma in each character, that lends the game a unique draw to it and attracts the player to the game. Naturally, the fighting style -- a 3D fighter where the players are not limited to two directions -- is what really attracts players to the game, but the voice-overs are a nice plus.
Naturally, one would assume that Soul Calibur III, its direct descendant, would have all this and more. And it does. I have played this game before, but never for such a long time as I have now. And it's nice; there are more characters, with additional features and more personalities, than Soul Calibur II had to offer. There are also additional ways of altering the character's appearance, with a wider choice of costumes (because of the 'edit color' mode). There is also a Create Your Own Character feature, which I did not mess around with but seems like something highly enjoyable.
However, I am not a PS2 player, and I was playing against someone who was and someone who is a video game aficionado. Adam Edwards proceeded to beat me at every game, no matter which character I tried. Eric Osugi didn't beat me every time, but he assured me I was playing poorly because I am a "button masher", even if I know what I'm trying to do in the game. The problem is that the controls are very different from a Game Cube's, and my instincts to block instead command my player to "square + triangle", which is not at all helpful when being consistently attacked.
I was good with Ivy and Talim in SC2, so I tried using them along with Tira and Setsuka (I generally only play as female characters) in my battles. It was amazingly frustrating, though I am sure through no fault of the game's -- the controls are the only issues I have with this game so far, and that's because the block is not in a place I am used to on the controller. Otherwise I love everything about the game: the characters, the storyline, and the fighting are great.
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Mirri Night's Soul Calibur III (PS2)
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Current Status: Playing
GameLog started on: Thursday 18 January, 2007
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