|
DigitalNative88's Goldeneye 007 (N64)
|
[January 19, 2007 12:44:13 AM]
|
I went back to playing Goldeneye on multiplayer. This time we mainly played remote mines and power weapons. I got a little more used to the controls but I still had trouble with aiming. The RCP-90 was my "Weapon of Choice" pretty often: it took down my opponent's health pretty quickly. The weapon choice in this game is very good, and you can be successful with nearly every weapon. Also the body armor lying around in the levels makes for interesting gameplay, and is actually a key part in winning multiplayer matchups. The remote mines are an awesome part of the game. They allow you to get pretty creative, letting you place them in strategic locations so that you can kill the enemy when he is totally unaware of what's about to hit him. Also, the characters you can play with are pretty interesting, such as Oddjob and Jaws. However, I hated playing against Oddjob because he is so short and hard to kill, although he does make the game more of a challenge if you are trying to kill him.
add a comment
|
[January 18, 2007 11:50:06 PM]
|
Goldeneye 007 is the epitomy of a classic game. I used to play it all the time when it was first released, but it has been a while since I last played it. I found a friend to play a few levels of multiplayer with. The level design in this game is excellent. It ranges from the simplicity of Stack and Library (my favorite) to the more complex Facility. I wasn't too successful in killing my opponent though, mainly because I found it hard to adjust to the controls. Aiming was the most difficult thing, and maybe the only flaw in the game (although I never really noticed it until playing more advanced games in recent years). Every time I wanted to shoot I had to stop walking in order to get the crosshair on my opponent, and this got a little annoying.
This entry has been edited 1 time. It was last edited on Jan 18th, 2007 at 23:59:09.
read comments (1) -
add a comment
|