|
Midboss's Super Mario 64 (N64)
|
[January 19, 2007 01:46:47 AM]
|
I realize now that the purpose of Mario 64 was to introduce gamers to the third demension in a classic game genre, the platformer. More importantly, it introduced the analog control stick as a control device. Most of the difficulty in my original playthrough 10 years ago consisted of fighting with the camera or Mario running when I only wanted him to walk. Playing through it now, I've mastered the analog stick so the controls are no problem, but the camera controls are still choppy and often unfriendly to the player. One of the most important elements of a game is that the player has to be aware of their placement in relation to the placement of enemies, holes, coins, etc. Also, when a player has to stop and re-adjust the camera, it completely breaks the immersion of the game.
Despite the frustrations with the camera controls, Mario 64 stays true to the Mario gameplay experience and was the perfect introduction to analog controls.
add a comment
|
[January 19, 2007 12:55:14 AM]
|
I recently downloaded Mario 64 for the Virtual Console on my Nintendo Wii, since it's the only Nintendo 64 game available. I beat it a long time ago when the Nintendo 64 first came out, so playing it all over again gives me a lot of nostolgia.
I remember that it used to be very difficult when I was a child, but now with my experience playing games for 10 years after it was originally released I breeze through the levels on auto-pilot. It must have taken me a week to get to and beat the first Bowser encounter the first time I played Mario 64, but now I did it in a couple of hours. When the game doesn't present a challenge, it's not near as fun.
add a comment
|
|
|
|
Midboss's Super Mario 64 (N64)
|
Current Status: Playing
GameLog started on: Friday 19 January, 2007
|
|