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jp's Greedfall (PS4)
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[April 14, 2023 01:38:26 PM]
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Played for another few hours - and I think I spent most of my time just wandering around trying to understand how to make progress in the game. It felt like I was doing a bunch of backtracking and "busywork" I wasn't too excited about, but perhaps there's more to the experience. I take that back - I'm sure there's more to the experience (the big boss battle before I left for the island kind of demonstrates that?) - but, I'm not currently terribly excited to continue to play the game "just in case". It really is a full-feature RPG experience and I don't have the time to want to dive in.
It's strange - when leaving for the island I was excited about the promise of wild lands and mystery and adventure...and on getting there things just felt too..."civilized"? Less exploring and more like going to the next city/outpost. This isn't about the art or anything like that - it definitely looks "on the frontier" - but the wild mystery is what I'm missing - there's known factions, and politics, and intrigue, and stuff like that...but not as much mysterious unknowns? So that's been a bit of a disappointment in that sense. However, for the price I paid for the game - I had fun, so all's good!
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[February 26, 2023 03:40:53 PM]
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I like going into a game blind and then being surprised. Especially when my expectations are low (here, a game that I picked up in the "discount" bin).
I must have played 2-3 hours last night? I stopped playing when I got to what is probably (should be?) the "real" beginning of the game. (it was also getting late).
So, what's the game - I have really strong assassin's creed vibes, though the game features none of the acrobatic stuff, also strong Dishonored vibes - but I think also without the wild combat and movement? It's 3rd person, so that's also different.
The setting is dark fantasy age of discovery? So, conquistadores - but there's magic. You start the game in a city on the eve of your departure to an exotic island that everyone is excited about, they complain about the savages, and there is treasure to be found and hopefully a cure for a disease that is killing everyone (slowly). I think it's called malichor (the disease).
The game really has lots of RPG stuff happening - so, maybe I should be more reminded of the Dragon Age game I played? The setting is strong - which I think goes to the Dishonored vibes - and the movement feels more Assassin's Creedy? (less elegant in animation, and less populated). BUT, the world/vibe is really strong and I'm enjoying that. I've been promised crafting and potion making (my character is a "mage") and there's loot/equipment upgrading as well. It seems like a AAA game that flew under the radar for many?
Oh, there's also supposed to be giant crazy beasts and stuff (Monster Hunter vibes?). For now I've been limited to a small city where I wandered around, talked to diplomats from the other two major players in the game, did favors, screwed one diplomat over (told them why I did not to them a favor), and noticed there's a faction allegiance/support system as well.
I'm playing on easy - so I'm not too worried about the action-based combat - I do like that there's a pause system so you can do stuff, like trigger potion drinking to heal, swap weapons, and so on.
I'm also intrigued about the game's name - Greedfall! There's obviously all the colonial/imperial stuff happening - I'm guessing things will go south because of our greed in plundering everything? Demons on the island?
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jp's Greedfall (PS4)
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Current Status: Stopped playing - Something better came along
GameLog started on: Saturday 25 February, 2023
GameLog closed on: Friday 14 April, 2023 |
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This is the only GameLog for Greedfall. |
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