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jp's No Plan B (PC)
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[October 1, 2023 12:59:35 AM]
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I guess my struggles with the tutorial level were an indicator that things did not bode well for my experience with this game. I don't think I played more than 3 of the game's missions - and that's mostly because I failed to really understand how the interface worked including the meaning of the symbols on the timelines and how they worked. It didn't exactly help that I was able to clear some of the tutorials via a combination of trial and error and blind luck. That's never a good sign.
But, is the game interesting? Yes. I does scratch an itch that I think is quite prevalent in the tactical strategy game space - that feeling of having a team move in perfect coordination taking out enemies and responding in the cool and professional way you see depicted in television shows and movies. Everyone knows where to go, what to cover, and has excellent reflexes to respond in time. So, this game eventually gets to that point, but you need to carefully choreograph everything in a, for me at least, haphazard way. It feels like solving a puzzle one step at a time by trying all the options. It falls apart because, well, the sequences get longer, and longer, making it harder to understand what you need to do differently or where you went wrong earlier. Having everything "ready to go" for it to all fall apart is a bit of a disappointment. I wonder how much room for improvisation there is for each level? Did the designers pre-imagine a few different options and balance the game such that they were viable? Or are you expected to iterate your way to the one bullet ballet that works?
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jp's No Plan B (PC)
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Current Status: Stopped playing - Got frustrated
GameLog started on: Sunday 26 February, 2023
GameLog closed on: Sunday 1 October, 2023 |
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This is the only GameLog for No Plan B. |
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