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dkirschner's Dorfromantik (PC)
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[March 24, 2024 07:54:36 PM]
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Got this for free at some point and decided to give it a shot since it is well-reviewed and seemed like something outside of my usual. I wasn’t quite sure what to expect. It looks like a casual city-builder and mobile game. It’s definitely casual and definitely a builder of sorts, but it’s more of a puzzle game than anything.
Your goal is to place various sorts of hexagonal tiles to build a landscape. Tiles can have, on any of their six sides, water, trees, grassland, fields, houses, and railroad tracks. You can rotate tiles and, ideally, match like sides. This nets you points. Not matching sides doesn’t net you points. You need points in order to get more tiles. If you run out of tiles, it’s game over. So, you have to strategically place tiles such that you maximize aligning edges with the same properties.
To complicate this, some tiles have “quests,” which require you to string together x number of trees, houses, railroads, etc. So then you’re not simply matching sides, but you’re also trying to cluster certain types together in certain places depending on which quests you get.
I found myself lost in it before realizing that I was almost out of tiles. I refocused and hit a stride, getting achievement after achievement for making long railroads, villages with tons of houses, etc., and built my stack of tiles back up. However, I have realized that if you don’t match like tiles early on, you’ll be disadvantaged later because you are “missing out” on points that you would have earned had you been more careful, and it will be difficult to “fill in” gaps that you’ve created. Another thing I realized is that you can’t “branch out” too much. You’ve got to remain clustered. If you branch out too much, then each tile you place can’t generate many points. It’s 10 points per matched side, so if you’re just like building a river straight out, each tile is only netting 10 points. If you are more clustered and placing each tile next to two or three others, then you’re getting 20 or 30 points per tile, and generating more tiles. It’s an interesting balancing act.
There is no story; it’s a sandbox. There is infinite replayability to chase high scores and achievements. I’d be interested in giving it another shot and doing better, but I think I did really well for my first try. Maybe I’ll keep it on hand for a relaxing puzzle game. But I’ve got other stuff to get to!
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dkirschner's Dorfromantik (PC)
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Current Status: Stopped playing - Something better came along
GameLog started on: Sunday 24 March, 2024
GameLog closed on: Sunday 24 March, 2024 |
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This is the only GameLog for Dorfromantik. |
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