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Strangeoid's Legend Of Zelda: Ocarina of Time (N64)
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[January 19, 2007 07:46:25 PM]
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Alrighty, today I am a little late on updating, but I got about two hours of play time in.
Defeated the poison spiders infecting the Deku Tree. Learned about the Three Goddesses, and met Princess Zelda, who told me a little bit about the triforce and the Ocarina of Time. I also got an ocarina of my own from Saria, and I've learned three songs - Zelda's Lullaby, the Sun Song, and Saria's Song.
I love this game more and more the longer I play it (which is actually why this is late - lost track of time!). The puzzles are my favorite part. Finding a way around the guards, pushing boxes to their correct locations, and finding all the chickens - that is my expertise. I am not-so-gifted in the actual battles, but I have won a few so far. I had a little help beating the first boss; both my boyfriend and a hallmate were present and yelling helpful things. The kind of things that stupid Navi doesn't address. Did you know you could kill the siper-lettes right after the boss drops them? While they're still in egg form, they're really easy.
Anyways, I have found that the age of the game itself becomes a social event among my friends. Many of them have played all the way through the end multiple times, and they still have fun recounting the story.
Today my main issues revolved around distance. The depth perception in the game is difficult for me to master, and, as a result, I tend to jump right into enemies when I attack. Which is a problem. Because that stings. And usually costs half a heart. And really, who likes to give up their hearts?
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[January 19, 2007 03:28:06 AM]
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This is the grand master of all role playing games. Seriously. Dude.
Had some fun today by starting a new game, and played for a full hour. Managed to work my way through the upper layers of the Deku Tree. It took a while to find a sword... And, when I got it, I found its use a little awkward. The battles are marvelous, but it took me a while to pick up the use of the targeting button. Then there are the other challenges - the puzzle aspects of OoT are ingenius, though occasionally frustrating (I don't really like having to run around looking for the right treasure chest, but I kinda have to to make any progress). My whole xperienced was both enhanced and simplified by the other people chillin' in the room while I was playing (it seems like every other gamer in the world has seen this Zelda through to its finale). There were hints and cheers galore, though I would not otherwise consider OoT to be a particularly social game (not in the same way as, say, Guitar Hero or DDR).
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