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jp's Loop Hero (PC)
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[May 8, 2024 02:07:31 PM]
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It's an interesting game for sure. Mostly because I enjoyed slowly figuring stuff out - which tiles to place where and why, and so on. That being said, the "learning loop" (the length of time you have to play in order to try something out and then learn from it) is pretty long - which makes the game a bit of a slog in that sense. This is because, in a nutshell, the effects of your strategies are systemic - they'll play out slowly, over time, as you play the game. In my mind this is similar to playing city-building games (which I'm bad at - I get too impatient and reactive, which means everything goes ok until it all spirals out of control once certain thresholds/tipping points are met). It also makes it hard to try out multiple things at the same time - should I focus on doing X and Y while avoiding Z? (sort of too many variables).
I'm not saying any of this as a bad thing - just as a characteristic that results from this game's design. And, like I said, it is interesting to try out different things and hopefully see success (or failure you can learn from). But, the game's moment to moment isn't that interesting - you mostly watch the game play and pause every now and then to change your loadout (e.g. equip a better weapon that just dropped).
So, the game sort of gets boring pretty soon?
Oh, there's also an entire town-building system - but it's super slow to make any progress here because you need to "farm" (from the main combat/action loop) resources - though what resources you get depends on what tiles your placing, so understanding THOSE relationships is also important.
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jp's Loop Hero (PC)
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Current Status: Stopped playing - Got Bored
GameLog started on: Sunday 10 March, 2024
GameLog closed on: Wednesday 8 May, 2024 |
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