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jp's Star Wars: Squadrons (PS4)
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[June 10, 2024 11:43:29 PM]
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I tried to play online with no luck. (as in, I got bored of waiting to match up - but I only waited a few minutes).
So, I did the tutorial for the online modes, and it was ok - the main mode is a sort of "push objectives" to get to the last objective (destroy the star destroyer if you're rebel) - and things can swing back and forth (5v5 but they also add AI pilots on both sides) since there's a sort of tug-of-war system (morale I think it's called) in which you win points for destroying things (fewer points for AI than other players) and lose points when you get destroyed. I think the enemy gets the points - rather than your side loses points?
Anyways. I played a few rounds of this - started to level up - and then realized...ugh..this wasn't THAT fun, and I can't unlock the "real" mode (ranked play online) until I hit level 5. And I was barely at 3...
So I bailed on the entire game.
This was mostly because I'm looking at my drawer full of games and realizing - I think I got what I wanted from this game and I don't care to learn to fly the other ships and stuff...and I'm also a little bit tired of Star Wars in general?
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[June 8, 2024 12:38:27 PM]
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Played the prologue for this, in PSVR of course, and...it's fun! (and I plan to continue playing). The prologue is the tutorial (very streamlined and easy to follow, and clever in lots of subtle ways), and you play first as a TIE fighter pilot and then as an X-Wing pilot. I think it'll flip back and forth between them over the duration of the campaign?
Interesting things so far:
a. Before you even get in to the game you're shown a huge menu of different accessibility options you can set, toggle, configure, etc. I thought that was pretty neat, though I didn't really understand what the different menu options were supposed to do...but that's maybe just because accessibility options aren't a thing I've usually worried about (other than making the size of text larger on the screen so I can actually read things when I need to, oh, I also like to turn on subtitles because I often find that the sound mix isn't good for me - music too loud compared to voice).
b. In addition to flying and shooting, you can (should) toggle between three power output settings for the ships you fly: more engines, balanced, more lasers. This reminded me of when I played X-Wing WAAAAY back in the day with a friend. We'd take turns flying while one of us handled output - e.g. shifting power to shields on the front. It was a fun experience then (the game was not 2-player, we just played that way for fun), and it's an interesting and nice addition now. I also liked how the X-wind has an R2 unit you can use to repair the ship, but the ability is on a cool down!
c. When you're damaged, you get all kinds of cool diegetic effects, the cockpits have smoke, cracked windows, etc. Since you can look around inside the cockpit, it's definitely a more immersive (and fun) experience.
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jp's Star Wars: Squadrons (PS4)
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Current Status: Stopped playing - Got Bored
GameLog started on: Saturday 8 June, 2024
GameLog closed on: Monday 10 June, 2024 |
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