|
dkirschner's FAR: Lone Sails (PC)
|
[June 27, 2024 10:25:17 AM]
|
This is a short little sidescroller with Limbo/Inside/Journey vibes. Favorite parts: the musical score; the environmental events; and that it gives you no instructions, no tutorial. You begin the game at what looks like a shrine and walk to what looks like a vehicle. From there, you have to figure out how to operate the vehicle. It's not difficult, mind you, and some of its functional parts are conveniently labeled, but it's not immediately obvious what all the buttons do and how things interact.
And...well, that's the game! You learn how to operate the vehicle and go to the right until it's over. If you hit an obstacle, get out to solve a puzzle, which removes the obstacle, and continue. Along the way, you'll get some new parts to the vehicle, and there is some light "damage management" aspect to it, putting out fires and doing repairs.
You'll get a good feel for the environment, where the land is dried up (due to...environmental disaster? resource depletion?), and people have created these vehicles for moving across it. The aforementioned environmental events were neat and add some danger. It's certainly a solitary experience with some scenes for reflection where you can zoom out as your vehicle rolls across the landscape.
The end was interesting and sets it up for some sort of sequel, or at least other exploration of this world (which is currently on PS Plus and which I will play shortly). Yeah, short, simple, neat. The more well-known games in the genre are better, but this was a bit different with the vehicle management and definitely worth a look.
add a comment
|
|
|
|
dkirschner's FAR: Lone Sails (PC)
|
Current Status: Finished playing
GameLog started on: Thursday 27 June, 2024
GameLog closed on: Thursday 27 June, 2024 |
|
other GameLogs for this Game |
This is the only GameLog for FAR: Lone Sails. |
|