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THEcorrupter's Super Mario 64 (N64)
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[January 19, 2007 01:25:45 PM]
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After another round of Super Mario for N64, I've also come to appreciate the way in which the player has the option to choose which level he or she must play in order to proceed to the next course. In earlier Super Mario video games, the levels were following one after the other with no freedom for the player to decide which course to play next. In the N64 Super Mario, although the player must achieve a certain number of stars before allowed to the next story of the mansion, he or she can go through a variety of levels one story at a time. Also since each level has several stars to obtain, having the option to go back and forth between levels makes the game much more enjoyable.
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[January 19, 2007 01:10:41 PM]
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Today i picked up an old favorite, Super Mario for N64. Growing up with this game I have come to appreciate the various levels the game progresses for the player. Even the way in which the player must choose each level is almost as intriguing as a level itself. Mario must wander through Princess Peach's castle and jump though different paintings in order to enter each level. The castle itself is an adventure equipped with secret levels, puzzles to open other sections of the castle, and a few stars to win as well. What I liked best is that the castle is also used as a sort of practice course for the player to learn the different moves Mario can perform. Several posted signs are located outside describing how to do jumps, kicks, combo punches, etc. Unlike Super Mario for Super Ninetindo Game System in which each level is immediately followed by the next without any intermission, Super Mario for N64 gives the player a time to perfect his or her moves before attempting another level.
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THEcorrupter's Super Mario 64 (N64)
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Current Status: Playing
GameLog started on: Friday 19 January, 2007
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