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Molly's Final Fantasy XII (PS2)
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[January 19, 2007 04:35:54 AM]
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I’m in the Tomb of Raithwall and I fought the optional boss Demon Wall. I have a strategy guide that advises otherwise, but it said I could get to a treasure weapon unlocked by killing him. I was out of MP for Quickenings, and was desperately switching party characters, before I remembered to use some of my many ethers. I beat him even without Vaan, whom he teleported away from the battle. This game is so all-consuming! I just realized that I played it for an hour more that the requirement…Oh well. In any case, I fought the non-optional Demon Wall next. It was about the same as the first, but I was able to get more hits in my Quickenings, so it didn’t take as long.
I was thinking about what makes this game so popular and I think that I settled on it. There are a few connecting threads, such as Chocobos, Moogles, and Phoenix Downs that connect these many games and worlds and this along with the name Final Fantasy, has become a part of our culture and has a certain comfortable familiarity about it. We can talk about it with many people our age and discuss our experiences of gameplay with one another. However, the characters in each Final Fantasy are new and unconnected. This means that there are new characters to add to our cultural dialogue for each new Final Fantasy. We have new favorites and villains and evil twin brothers to keep us entertained. That, and since the graphics get better and game systems can handle more, Final Fantasy gets more and more visually stunning. If you happen to see a friend playing this game, it is very easy to be drawn into it by the beauty of the graphics. All of a sudden you’re playing the game and gaining the cultural awareness until you become well-versed in the language of the game and can pass it on to others.
This entry has been edited 1 time. It was last edited on Jan 19th, 2007 at 04:36:26.
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[January 19, 2007 04:32:42 AM]
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Well, I’ve leveled up and now all the creatures in the Westersands are one-hit kills, and don’t yield hardly any experience. I’ve leveled up enough so that I probably won’t die in the Garamsythe Waterway fighting Marlboroughs or Lizards, though they’re still a challenge. I’ve been fighting them to level up even more before I try to take on the White Mousse, Marilith, or the Ring Wyrm. These three monsters are hunts from the Notice Board. They’re a side quest, and as such, they tend to sidetrack me from the main story. But, that’s what I really like about Final Fantasy XII. Even though it’s a game of Progression, you have a lot of freedom along the set path.
I’ve just purchased the Iron Hammer, and it reminded me to take a look at my license board and spend some license points. It takes me such a long time to decide which party member should take which path to which certain Quickening space. In the end, I’m so indecisive, that I unlock a little of everything. That’s what is so new about the license system. Normally, in games of this nature, you have one warrior, one mage, etc. This method is very restrictive, while in FFXII, you have the freedom of choice to decide which character you want to specialize in which weapon type or magic type. Also, if you want to, you can give your archer black magic, or your swordsman green magic, and make them well rounded. When I play this next time, I might specialize my characters, and be more precise, but for now, I’ll just play around and have fun.
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Molly's Final Fantasy XII (PS2)
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Current Status: Playing
GameLog started on: Friday 19 January, 2007
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