|
dkirschner's The Eternal Cylinder (PC)
|
[October 6, 2024 10:58:31 AM]
|
Played a couple hours and this did not click for me. Neat art design and silly enemies were the highlights, as well as, of course, the titular eternal cylinder, a massive thing that rolls forward, destroying everything in its path as the game progresses. You play as "trebhums," little creatures that can eat stuff and gain mutations, which allow them to do things like "take no damage from gas clouds" or "become a square and fit in some holes" or "convert food to water" or "jump higher." You can collect up to 5 trebhums, each of which can be mutated and has its own inventory. So, you run around with your little group of pals, eating stuff and finding water (because you have hunger, hydration, energy, and stamina meters to manage) and generally trying to figure out how to solve puzzles and where to go next. You can explore around, but it's rather minimal. The world is procedurally generated and quickly looked same-y. You are contained in little biomes. If you leave, the eternal cylinder starts rolling again, and you can stop it by getting to the next in a series of towers before the cylinder gets there and crushes it. Like, it's interesting in theory, but really weird and boring in practice. I also didn't like that the narrator tells you that you can run ahead and your other trebhums won't die, that they'll find their way to you, but they definitely do die for no reason sometimes. It costs resources to get new trebhums, and you have to find them, and you may have spent mutation resources on them, so this is not cool. They can also lose all the mutations you put on them, which I also disliked. In all, the game felt tedious, like a chore to play.
add a comment
|
|
|
|
dkirschner's The Eternal Cylinder (PC)
|
Current Status: Stopped playing - Got Bored
GameLog started on: Saturday 5 October, 2024
GameLog closed on: Sunday 6 October, 2024 |
|
other GameLogs for this Game |
This is the only GameLog for The Eternal Cylinder. |
|