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    jp's I Was a Teenage Exocolonist (PC)

    [November 10, 2024 11:57:12 PM]
    It's been a while since I've played a game, at night, and completely lost track of time...and went to bed super late as a result. So, this one's special in that sense at least.

    I as trying to describe it to a friend and it's...a few things? There's lots of reading, and lots of choices - and there's a rich narrative with plenty of scripted things (I think!) and lots of branches and characters to interact with and so on. Options open up depending on what your attributes are - and the game is set up such that you cannot max them all out - you have to kind of pick how much time you want to dedicate to each. So, this opens up new things to do with the characters, and more possibilities of "tasks" (each task is one month of game time, and you play from age 10 to 19...with, I think, 12 months a year. You also gain stress so every now and then you need to spend a month resting).

    And the tasks? Each tasks causes stress but also results in increases to character stats (boost Engineering and Charisma!) and, possibly, increases to relationships with the other characters.

    Each task is a card game. You draw a hand of cards and then you have to play five of them and hopefully beat a target number. Beat it by a lot and you might get a bonus. For some tasks, meet the difficulty exactly to get a bonus. AND, cards get bonus points when they are next to each other in certain patterns: straights (increasing numbers), suit (there are three colors, matching is good), and value (same number neighbors is good). As you play you pick up new cards, some are better than others and they often have special effects, like boost neighbor and so on.

    The game was hard at the beginning because I did not understand the system really - but when it all clicked, it got super easy. As in, I never failed a challenge again. BUT, you also pick up items that you can use to help out (boost a card, draw an extra card, etc.). BUT, i still enjoyed the puzzle of getting to the difficulty number from the cards in hand.

    As for the story - it's really neat. You play a kid, and the kid has other friends as kids. And you basically grow up together! They change over the years, they specialize in new things, get crushes, date, etc. And all of this on an alien planet that is very dangerous and you're trying to survive (the colony is) and stuff gets worse and harder and worse. And. There's a whole mystery as well. I only figured out some stuff, but there's more to learn.
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    jp's I Was a Teenage Exocolonist (PC)

    Current Status: Playing

    GameLog started on: Saturday 9 November, 2024

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