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    dkirschner's Cult of the Lamb (PS5)

    [January 5, 2025 09:13:12 AM]
    Cult of the Lamb makes being a demonic cult leader adorable. The game is a hybrid of a farming village sim and a roguelike (very much in the style of The Binding of Isaac, with Slay the Spire style paths to choose in dungeons [aka “crusades”]), and it works really well. Basically, upgrades from running your cult provide you with stronger weapons and better resources in crusades, and completing crusades provides you with resources for improving your cult. There are four crusade areas, each of which must be completed four times to get to the boss at the end. Defeat those bosses, and you will fight the game’s main boss. And your cult has a predefined area in which to expand and exist. Indoctrinate followers, keep them faithful, fed, and healthy. The combat in the crusades is fun, but nothing you haven’t seen before. There are a handful of weapon types, some weapon attributes (lifesteal, crit chance, etc.), you get a heavy attack, a magic curse attack (depending on what items you find), and like a special single-use relic. And you can find tarot cards, which give you buffs during your run. A handful of times, I got some “broke the game” style builds, such as a vampiric axe and huge boosts to attack speed and movement speed. Later on, you add the blunderbuss to your arsenal, which is basically an insta-win if you get one (bonus if it has useful stats). Crusades are not necessarily easy though; enemies tend to be fast and there’s a lot going on in the small play areas, especially when rocks and other junk gets in your way (step one of a busy screen is smash all the stuff that obscures your vision or impedes movement!). Boss battles are intense; one time I beat a boss with half a heart left. I didn’t get touched for the last half of the battle, and my knuckles were white from gripping the controller and focusing so hard. Other times, I unloaded on bosses and killed them in 30 seconds without taking damage.

    The cult management part is the novel piece for me though. I don’t play sims much, don’t really enjoy them, but this is pretty light. Through spending “devotion” and a couple other currencies, you unlock buildings and rituals. You’ll need beds for everyone to sleep (or else they’ll be too tired to work and pray), an outhouse (so you don’t have to run around cleaning up poop), space for crops to grow food (lest your followers starve), buildings to help harvest wood and stone, a pillory, a morgue for the corpses that will pile up (followers die of disease and old age), and on and on and on. Why a pillory? Well, sometimes a follower will dissent and begin speaking ill of you; they’ll lose the faith and infect others with their lies. You can “re-educate” dissenters once per in-game day, which decreases their dissent level. But eventually, they’ll leave your cult, perhaps stealing some gold or persuading another follower to come with them. I figured out that if you jail them, they can’t preach heresy to others, re-education works better, and eventually they won’t be dissenters anymore and you can let them back out.

    You’ll manage hunger, sleep, health, dissent, faith, and maybe one or two other things from time to time. Faith is a really important one. Your followers’ faith levels will decrease over time. You have to preach sermons and perform rituals to keep the flock in check. You can preach one sermon per day and perform rituals on cooldowns. Rituals might involve sacrificing followers, dancing around a bonfire late into the night, mass brainwashing, throwing a feast, and so on. Some rituals you have to choose among when you declare a “doctrine.” So for example, regarding the feast, you could have chose to learn the feasting ritual, which restores faith and hunger, or the fasting ritual, after which followers will not need to eat for three days. If you learn one, you cannot learn the other, and there are like 30 such doctrinal choices to make, which generally differentiate you being a “nice” cult leader or a “mean” cult leader.

    It's fun to try and keep all these levels in balance. Time continues when you’re on a crusade, so you also have to consider faith, hunger, and cleanliness while you are crusading. You will sometimes want to leave early to deal with a problem. There are also other areas of the overworld map with other characters and activities, such as a place to go fishing (for a quest, and to dredge up fish to feed followers), a place to play a dice game (for coin), and some others. These are cute little diversions to indulge in, often if you’re waiting for daytime to deliver one more sermon to get your followers’ faith up before embarking on another crusade.

    Cult of the Lamb does flirt with being repetitive, especially the crusades. The areas are gatekept by requiring you to have a certain number of followers. Having to clear each crusade area at least four times is a little annoying, but usually by the time you’re tired of crusading, you’re back doing cult management, and by the time you’re growing bored of doing cult management, you’re on another crusade. It’s a nice back and forth. I do gather that, by this point in the game’s life, the developers have released various updates, which have made the game more complex, such as adding “sin” as a resource, which I didn’t really bother with.

    Overall, this was a fun, cute, chill, novel experience of a genre hybrid that I hadn’t played before.
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    Status

    dkirschner's Cult of the Lamb (PS5)

    Current Status: Finished playing

    GameLog started on: Friday 27 December, 2024

    GameLog closed on: Saturday 4 January, 2025

    Opinion
    dkirschner's opinion and rating for this game

    Cute hybrid of a cozy sim game and a roguelike (very Binding of Isaac, with a Slay the Spire choose-your-path map in runs). -------- Borderline repetitive, but definitely fun and adorable.

    Rating (out of 5):starstarstarstarstar

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