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TheLebrons's Super Smash Brothers (N64)
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[January 19, 2007 06:01:53 AM]
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SSB's replay value lasts mostly in its multiplayer games, which is what the series is best known for. The level designs are simple yet fun to play because of their interactivity with the characters. I'm sure many players are interested to see what new mechanics the makers will employ in their latest installment SSB Brawl, featuring Solid Snake. However, going back and playing the original, you notice some flaws such as Kirby. Playing my friend, I had no way to deal with Kirby who is basically instant death if he is able to knock you off the edge. His drill kick and throws allow him to knock you far down while he floats back up using his mulitple jumps. It makes it too easy for an experienced player to combo and dominate the game using the Kirby character. As with Luigi's uppercut which i mentioned in my previous entry, Ness' rocketlaunch and Samus' spin attack also felt way overpowered in the N64 version. It felt much easier to land Ness' move while Samus' spin attack takes priority over many of the other special moves in the game and causes more damage than the Gamecube version.
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[January 19, 2007 05:50:23 AM]
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SSB was instantly one of my favorite games when it first debuted on the N64. Playing as your favorite classic Nintendo characters gave the game an irresistable charm. Replaying for my gamelog was a very different experience. I had gotten very use to the Gamecube version which feels very different than the original. One of the main differences is between the two is that Melee added a new move for each character and I had become use to using these extra moves. Also, Melee used the yellow joystick to perform instant smash attacks unlike the N64 controller which had no yellow joystick. However, it was still fun to relive the game. My favorite stage to play is still Zelda's castle due to its size for 4 player combat. I tend to switch from character to character but my favorite to use is Luigi. He is very different from his Gamecube counterpart. This is mostly due to his dragon punch. In this version, it can hit whether Luigi is facing his oppenent or not making it much easier to knock someone off the stage. In Melee, it can only hit from one side and you must be much closer.
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