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    jp's Namco Museum DS (DS)

    [March 23, 2025 02:11:20 PM]
    I picked this up a while ago because it was cheap. It also had a few games I was curious to try - and while I could (probably) easily boot up MAME and load some roms...why not just try them here.

    So, this game collects Pac-Man, Galaga, Dig Dug II, Xevious, The Tower of Druaga, Mappy, Galaxian, and Pac-Man VS.

    I was familiar (have played) most of these so I only really spent time with the ones I was most interested in...The Tower of Druaga, Mappy...and out of curiosity I tried Dig Dug...

    a. I thought it was Dig Dug, but it's Dig Dug II which I had never played! This was a nice surprise...especially because the game has no digging...which seems really weird. It has a sort of top-down view and you can inflate enemies as per Dig Dug...they die you get points. I actually thought this was pretty lame. But I also noticed the map had these brown lines (that seemed to have no meaning) and these little squares (that also seemed to have no meaning). From reading the menu stuff - pretty impressive actually because it has all kinds of options (you can set dip switches and the like, so good effort here from Bandai Namco!), I realized there was another button in the game! So you can pump/inflate and also "drill". And you have to drill on the square points, this creates a fracture line and portions of the map sink into the sea. So, it's a top down island! Weirdly, my first game I did none of this and got pretty far just on pumping...but the drilling is where the points are! I wouldn't be surprised to learn that Dig Dug II didn't do so well commercially, and perhaps there's actual digging later on?

    b. The Tower of Druaga - this game looks like a sparse version of Gauntlet meets Pac-Man. It's a maze, you need to get the key and leave for the next level. You're also a warrior with a sword and a shield. Sounds good! Except that I never really got/understood the timing for the attacks and the blocks and ended up dying all the time in ways that felt super unfair.

    c. Mappy is sort of Elevator Action meets Hard Hat Mack? You need to pick up objects and avoid animals chasing you. You can drop on to trampolines that then let you land on different levels of the building/house you're in. This is fun and fine except that it's super easy to get caught in situations you can't get out of. Like, enemies coming from left and right and you can't escape. I think there might be something I'm missing here - either in terms of strategy or gameplay, because otherwise the game feels too unfair?
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    jp's Namco Museum DS (DS)

    Current Status: Playing

    GameLog started on: Sunday 16 March, 2025

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