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cesanders's Legend Of Zelda: Ocarina of Time (N64)
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[January 19, 2007 01:35:50 PM]
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This time I'll go into actual gameplay during my GameLog. While playing OOT, the you're struck by how intuitive, yet complex the control system really is. Despite it's complexity, the controls truly are easy to learn. Playing as child Link, I had a battle against two Wolfos (wolf monsters, as the name suggests). Using the ingenious z-targeting, Link flawlessly follows and targets the monsters. THe mapping of the controls onto the N64 controller fits the game beautifully as well. While z-targeting one of the wolfos, a quick flick of the C-Left button threw a barrage of Deku Nuts (stun bombs) at their feet. With the Wolfos stunned, I simply slashed away with my sword.
The game, in my opinion, is the closest thing to gaming perfection I have ever played.
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[January 19, 2007 01:27:23 PM]
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Beginning a couple of days ago, I revisited a title that has a special place in my heart. No other game has this nostalgic feeling, and no other game conjurs up memories like this for me. I started to play Legend of Zeldda: Ocarina of Time (OOT). Oehaps it is the emotions stirred up by this game that truly lets you recognoize its greatness. Few, if any, games have ever been able to captivate audiences so well, for so long.
One of the reasons for the game's continued sucess is the sheer size of the playable environment. The wonder of this aspect is sometimes lost, though, when comparing it to the size and complexity of modern RPGs. But one must put content in context, and examine what this game did when it entered the market in 1998. THe sheer depth of the pysical environment leaves many gamers astounded; but is only when one gets to recognize the depth of the story that the game is truly appreciated. Without these two aspects, any RPG will fail. With the release of OOT, the gold standard for RPGs was blown apart.
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