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defaultsetting's Legend Of Zelda: Ocarina of Time (N64)
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[January 19, 2007 04:59:34 PM]
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Wandering around Hyrule is one of the best parts of the game. You have this huge, wonderfully done map and most of the areas are explorable. You get to run around and there are those funky spinning creatures that harass you. Unlike previous Nintendo games, there is no fog in the distance so you can actually see what's ahead of you. There are a bunch of hidden areas to explore and items to gather. A few of these holes in the ground have little blobs or egg sacks in one corner. Those were always kinda mysterious looking but I wasn't able to destroy them. I'm thinking they were there just to taunt people or it was part of a minigame that the developers never finished.
When Adult Link goes to fetch Epona he's forced to race Ingo a few times. I remember the first time I played this game it took me forever to beat him. I'd always try to pass him on the wrong side or I'd use all my carrots or something else silly. The big gate that you have to jump over at the end is not very well placed for jumping which made me sad and the little cut scene when Link and Epona fly over that huge wall? Pretty unrealistic. Running over chickens is fun...
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[January 19, 2007 02:28:37 PM]
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The first time I ever saw Ocarina of Time was at a friend's house about eight years ago and I remember thinking it looked like a pretty awesome game. I've now played it a few times and while some of the story line parts get boring because they're slow, it is still a great game, though fairly easy.
As a kid, the first three dungeons you come across are The Deku Tree, Dodongo's Cavern, and Jabu-Jabu. The Deku Tree is your basic "learn how things are supposed to work" beginning dungeon. You encounter your first boss fight against Queen Gohma and you get a little Spiritual Stone. Sneaking into Zelda's Castle was kinda fun even though it was way too easy to get past the guards but once you meet Zelda, she gives you a shiny ocarina and tells you about the Spiritual Stones. Now, off to Dodongo's Cavern.
Dodongo's Cavern was a pretty fun dungeon. I loved the multiple levels and little puzzles you had to figure out in order to move on. Fighting Dodongo is super fun. You run around trying to avoid this huge rolling lizard thing and then throw bombs in its mouth and make it explode.
In Zora's Domain, you find out that Princess Ruto (who's really annoying) is missing so you have to go save her. At the top of the waterfall is the diving minigame where you get the silver scale. This was always one of my favorite minigames even though it was easy. I always liked how the diving was done and I haven't played any other game with a minigame like that.
So, you go in Jabu-Jabu's belly and have to find Ruto. I think both water dungeons are the hardest ones in the game. The little jellyfish were really annoying but once you find Ruto you can just throw her at all the enemies which is pretty cool. The miniboss battle against that big octopus guy is fun but a little difficult. I always run into the spikes. Once you get going and get the hang of it though, it's pretty easy. After you fight the boss in this level, you get the last Spiritual Stone and Ruto makes you become her fiance.
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