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drvid's Kirby's Adventure (NES)
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[January 19, 2007 02:56:39 PM]
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Ok, well this game gets repetitive and annoying fast. On a short term note, this game is great. Each level and each boss gets noticeably harder and the reward system for finishing a level, which is the chance that a mini game door will be unlocked, can hold a player’s interest for up to an hour (most for only a half hour). But any longer and the game gets annoying. The music is fun and fits the art of the levels perfectly. However, due to lack of variety, the music starts to get annoying. Not only does the music start to get to your head, the colors do too. I’m not quite sure if my headache is from looking at the screen for too long or from the bright colors. Anyways, I don’t think the game was designed to hold people’s interests for more than an hour. If it was, than the designers were missing something in their creation of this game. Maybe it was in the reward system.
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[January 19, 2007 02:47:02 PM]
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Kirby, the adorable pink hero boy from another world. I have only played one other Kirby game before this, and that was the very first Kirby game created: Kirby’s Dream Land, which was released for the Nintendo Game Boy in 1992. Had I never played the very first game, I would have probably said that Kirby’s Adventure was not very exciting. However, in Kirby’s Dream Land, two things were very different from all the other Kirby games. First of all, the game had no color. Even Kirby was drained of all his pink, he was white. Secondly, Kirby did not have the ability to suck up his enemies and take their powers as his own, which happens to be Kirby’s trademark talent. Having experienced Kirby’s Dream Land first, I was shocked and in awe when I first started Kirby’s Adventure. The simple beautiful artwork and the bright pastel-like colors in each level were unlike any I have seen before (with the exception of the Kirby levels in Super Smash Bros.).
As a platformer game, the one thing that really surprised me was the vertical levels. Sometimes Kirby can only run right with a little range to venture below or above the land, and sometimes the only Kirby could go was up or down. I do admit that I was confused for a few seconds when I got to the first climb the inside of a tree level. As far as the combat goes, the only moves Kirby really has to begin with is the air puff move and the sucking an enemy up move, both of which are very useful considering Kirby can not actually touch an enemy without getting hurt and both of those moves are ranged attacks. When Kirby sucks an enemy up, he can either spit that enemy out at another enemy, killing both, or he can eat it and take its powers (if it has any powers to give). Once you figure out how to steal powers, there are many possibilities of weapons. However, and this is what makes the game more complicated and interesting, once you take one enemy’s power, you have to discard it in order to use your sucking ability once more (which is required to properly beat the bosses) and when ever Kirby gets hurt, his acquired power is knocked out of his body in the form of a bouncing star that can be reacquired only if you can catch up to it and suck it up fast enough. Also, Kirby needs to acquire specific powers in order to proceed in some levels and get some extra lives and health items (most of which are needed). This means that you have to battle your way to a specific enemy and suck its power up and then attempt to proceed all the way to the place where that power is required without getting hurt. Anyways, must get back to playing.
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drvid's Kirby's Adventure (NES)
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Current Status: Playing
GameLog started on: Tuesday 16 January, 2007
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