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Bjango's Katamari Damacy (PS2)
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[January 19, 2007 02:10:18 PM]
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(Written Thursday, January 18th, 2006)
This game just cracks me up. I played some more of it a little while ago and I must say, I’ve developed a queer fondness for running over people. (Preferably small children and men with pompadours.) Usually I’ll go out of my way to roll them up to listen to their cries of anguish. I’ve also gotten to see more of the cutscenes since I last wrote. I find the lego-like family pretty intriguing so far. I’d really like to see how that little side story progresses. I sincerely hope I get to roll them up at the end, but I guess I’ll have to wait and see on that one. Those little lego kids say the darndest things though. My favorite line is said by the little girl after you create a constellation. She says something ridiculous like: “Oh! …I feel the cosmos!” It cracks me up every time.
So far, I’ve heard little reference to the cousins. I have a feeling you’re only be able to interact with them in the 2-player part of the game, which is sad and a little disappointing. It’d be nice to have them be more a part of the story and learn more about them. Another thing that has been bothering me is that the controls have been a little hard to master. I haven’t really gotten the hang of all the special moves. Thus far, the only special move I use is the one in which you push down on both the analogue sticks simultaneously, causing the Prince to jump over the katamari and land on the opposite side. This, sadly, is the only real move I use to maneuver my way through the worlds. Usually I’m either too lazy, crunched for time, or extremely frustrated to experiment with the other special moves. I think this is my fault though, not really the game’s.
Due to a sudden and heavy work load, I probably won’t be playing this game for a little while after this, which saddens me. This is definitely one of those games I’d like to see through to the end, and even possibly buy in the future. Hopefully, some free time will open up so I get a chance to finish this little gem.
This entry has been edited 1 time. It was last edited on Jan 19th, 2007 at 14:10:44.
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[January 19, 2007 02:07:45 PM]
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(Written Thursday, January 18th, 2006)
Firstly, I’d like to start out by saying that this game is HILARIOUS! I had briefly played it once before, but not really in depth. So far I’m really enjoying the game and the characters. My favorite character thus far would have to be the Prince, but I find the King of all Cosmos to be the most humorous of the bunch. This is pretty obvious though, seeing as he’s pretty much the only one who talks throughout the game so far. What I find especially funny about the King though, (ok, maybe not funny) is the fact that he practically never really complements the Prince at all. Being relatively inexperienced with the game so far, I’ve been scolded and utterly demoralized by King countless times after failing a level. Even after completing a level well though, the King will say something like: “Oh, it could have been bigger,” or “I would’ve done so much better.” Plus, he’s always losing all my presents! What the hell! …It’s frustrating, but at the same time, you can’t help but laugh at the stuff he throws at you.
To my surprise, the goal of the game has been incredibly simple. It’s basically just rolling things up into a katamari before the time runs out. As utterly boring as it sounds, the game is anything but that. Maybe it’s due to the fact that I’m constantly required to judge what I’m big enough to pick up while maneuvering through a pretty complex (and generally hilarious) world. Or maybe what keeps my attention is the sheer joy I get when I roll up five birthday cakes I’ve found in the middle of the road. Personally, I just love picking up the creepy animals (like the dung beetles) and hearing them shriek. I guess that’s kinda sick coming from me, the vegetarian, but it really gives me a thrill.
Not a lot really bothers me about the game so far, just some little things. I don’t really like the fact that I can’t move backwards at the same speed that I move forwards. It also bothers me how the katamari becomes incredibly sluggish and hard to control the bigger it gets, but I guess you could say that that’s all part of the challenge of the game. Laying that aside though, I’m having a lot of fun. After playing through the game for a while, I found it was hard for me to put the thing down. I want the game to continue to humor me, and I’m definitely looking forward to playing more later.
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Bjango's Katamari Damacy (PS2)
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Current Status: Playing
GameLog started on: Thursday 18 January, 2007
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