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jegmarqu's Super Mario Bros. 3 (NES)
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[January 19, 2007 05:12:57 PM]
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Game Log #2 Session 2
In my second session, I teleported to world 2 to obtain the last of the warp whistles. I planned this in advanced because I wanted to go all the way to world 8. In world 2, I was faced with the same choices of avoiding certain levels to progress in the game. I also noticed that the raccoon suit and the flower suit have to be strategically used in order to make the progression in the game easier. For example, the choice between these two suits is important because only certain villains can be destroyed by wagging your raccoon tail. It is a very interesting aspect of the game that I find to be executed very well.
After obtaining the last warp whistle from the hammer head brothers in world 2, I teleported all the way to world 8. Skipping all the way to the end was interesting because the level design and difficulty has changed dramatically. What seemed to be a fairly easy task of completing stages in world 1 quickly was now quite difficult. The level design in world 8 consists of a controlled side-scrolling movement. Although the side-scrolling is slow, it manages to make the level ultimately tricky because of the many objects from bullet, bones, and balls shooting out from Bowser’s ship filled with cannons.
In conclusion, the level design is great because it is consistent with the level of progression from easy to difficult. The choices the player has in the “linear” narrative are quite constrained although the player can choose to avoid many stages. It is amazing how a game that utilizes only two buttons can manage to be so entertaining and challenging. This is definitely a game that succeeds at allowing almost anyone to pick up the control, learn quickly and play.
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[January 19, 2007 03:03:32 PM]
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Game Log #2 Session 1
For this game log, I chose to play Super Mario Brothers 3 for the Nintendo Entertainment System. First off, I remember playing this game when it was released back in 1990. It found that it took a while to get the hang of this 2D side scroller since it has been awhile. I also noticed that the game was a little more difficult than I remembered. Perhaps it is because I found myself rushing through the levels and thinking I was invincible (I mean this game was aimed towards younger kids).
As for the level design of the game, the worlds are laid out in a pretty linear fashion with the choice of opting out of completing certain levels. For example, in world 1, a player can choose to avoid levels 3 and 4 and go completely to level 5 after finishing level 2. However, by not completing level 3 or 4, the player cannot access the bonus mushroom level where the player can gain an upper hand in future levels by storing bonus items in their inventory. The levels themselves are pretty straightforward with a lot of flexibility. A player can just choose to zoom through a level and complete it or fully complete it by collecting all the coins, mashing all the blocks, and looking for tunnels to go through. So far, the experience playing in world 1 is still quite entertaining and I find is another game that will always be engaging in some way.
Finally, in this session, I would like to blog about the music. I think that the midi-like music complements the game very well and is indeed very catchy. I also find that music is a very important aspect to video game design in that it creates a unique environment that makes the game stand out on its own.
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jegmarqu's Super Mario Bros. 3 (NES)
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Current Status: Finished playing
GameLog started on: Friday 19 January, 2007
GameLog closed on: Friday 19 January, 2007 |
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