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LudusDominus's Legend Of Zelda: Ocarina of Time (N64)
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[January 19, 2007 06:38:58 PM]
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Durring my second session of play, two things really struck me: the fact that, like all the Zelda games, the plot and gameplay are both very smooth, and the fact that the cutscenes that make them so smooth cannot be bypassed. One is good the other is not so good. I love that the game flows so well, but I wish that I did'nt have to set through every damn cutscene and conversation with no possibility of escape! Oh well, at leats it is good story. I just wish that there was'nt such a lengthy explaination for everything. This could just be the veteran gamer in me though. It is hard for me to really imagine what level of understanding of the controls gamers would have possesed when this game first came out. It is all second nature to me at this point.
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[January 19, 2007 06:00:26 PM]
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I just started plaing Zelda for 64. The first thing that I noticed was that the game is noticably less complex that later titles in the series. The tasks and activities designed to familiarize the player with the controls, and to illicit in the player the mindset/thought processes required to solve the puzzles for which the series is famous are definitly less complicated. In addition, the plot and character development of both the PC and the NPC's is noticably less complex than in Windwaker or Twilight Princess. This causes me to harken back to what the professor said in lecture about gamers becomming increasingly skillful and perhaps "jaded" over time, thus demanding more challnging and emersive games. One thing that initially bothered me was the patches of plants that you could just "walk through". They did not interact with the PC in any way, but were simply incorporeal.
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