The single player mode is indeed much better then the multiplayer mode that I played yesterday. For one thing, the maps look spectacular (for an N64 game, of course). Levels are laid out well, with alternating shootouts and stealth sections (reminds me a lot of Deus-Ex). The level design provides challenges for players with any weapon; from short-range twisting corridors to long-range outside battles.
The storyline is rather typical of a James Bond franchise. Blow up this, save that. It's not bad, but it's not imaginative at all. The storyline provided little motivation for completing the level; I kept going because I enjoyed the gameplay. There are many weapons to master (including my favorite remotely-triggered mines), and this makes passing a level several times with different weapons as fun as the very first time.
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I have heard many people hail this game as a FPS classic, so I decided to see for myself. Fortunately, the S&E library had this title available for checkout. My friend Ryan and me each got a N64, so we had two controllers and could experience the multiplayer.
My first impression of the game was not a very good one. We started a two-player (split-screen) match, and I lost 0-5 to my friend (who played this game earlier), while I was struggling to figure out the controls. There are many mysteriously named control schemes in the options menu, and most of them are very awkward to use. Some schemes even require me to use my thumb for both aiming, firing, and ducking. Even after having memorized the controls, I often pressed wrong buttons because of their strange layout on the controller.
After figuring out the controls, the was a lot of fun. There are many weapons, ranging from throwing knives to RPG launchers. Each weapon has unique characteristics: firing speed, accuracy, range, damage, etc. It's pretty realistic for an N64 game!
The graphics in single player are average. Models look rather ugly, and there is no lighting whatsoever. I suspect that the single player game might look better; multiplayer maps are often optimized for performance rather then looks.
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