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aldymachine's Super Mario Bros. 3 (NES)
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[January 19, 2007 07:28:13 PM]
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In my second hour of game play, I became more adept at beating levels. Now I am much more capable with the controls and can better utilize power ups to my advantage. At first I moved through the levels too fast, assuming that I was still the master I once was. This, sadly, was not true though and after the first hour I was frustrated into slowing down. This greatly increased my efficiency and reduced my deaths to a minimum. I have pretty much forgotten the story at this point and am focusing much more on memorizing the levels and building up my reflexes. I'm not sure if there is some way to save the game, but I suppose it doesn't matter because I can't figure it out. This makes the overall experience of playing the game very intense because the further through the level I get the higher the stakes rise. I find myself cursing and contorting in new and interesting ways. Usually when I die I have to take a short breather before I can try again because otherwise I would probably spontaneously combust. The simplicity of this game makes it very easy to have fun.
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[January 19, 2007 07:23:18 PM]
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Today I finally made my way down to the Engineering Library and picked up an NES so I could try out some of the classic games on the play list. After careful and studious deliberation I decided to check out Super Mario Bros. 3. Although I am quite familiar with the original, I had never played the third installment and was curious as to how the two versions might compare. Ironically enough, I noticed relatively few major differences in game play. The level layout was different, and of course new bosses were added, but the game play experience was much the same. This was hardly disappointing though because the original game is one of my favorite games of all time. One of the things I love about the NES (Nintendo Entertainment System) is the simplicity of game play. I find many of the games coming out nowadays are too complicated both in internal design and physical control for me to enjoy in the same way. I like having two main buttons and a square controller with a non-analog direction control. I like the two-dimensional world and easy to understand objectives: don’t die. The story is more of a placeholder than a game driver, but manages not to be completely obsolete. It’s just involved enough to explain things, but not too much so that you have to waste a bunch of time involved in something other than game play. The power-ups make things interesting, and only further enhance the element of strategy so necessary in this game. After nearly eight years since I last played this game, it remains a classic and entertaining waste of time.
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