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masonwright's Katamari Damacy (PS2)
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[January 20, 2007 11:45:31 AM]
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For the second half of this assignment, I spent my hour making the sun on eternal. From what I've gathered, you have to pick up enough things in the timed version of the game to be able to play without a time limit. The game is not exactly... clear.
Revenge tastes so sweet when youre a Katamari. Similar to the feeling you get in Halo when you pull a headshot off on someone who's been blasting you all game... is the feeling you when you finally roll up that fat hippo and the screen gets all blurry. "Blip!"... bliss.
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[January 19, 2007 10:42:42 PM]
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Katamari Damacy is a pretty straightforward game. The first couple hours of the game you exist as a tiny ball, never expecting to reach the size of giant skyscrapers or mountains. Today I spent a while playing the first few stars.
I find that in the first several levels, I form grudges against different characters in the game. For instance, in the hour and a half I spent playing the game I found myself cursing the damn hippo that kept making me lose my hard earned paper clips and.. rocks and... such.
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