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ucscdude's Final Fantasy (PSP)
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[January 21, 2007 12:47:06 AM]
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Well Ive logged about an additional 1.5 hours since my previous log. The stratagy of the game is now becoming apparent. One of the main goals for me now like many rpg's is to aquire more money so that I can buy better equipment and armor.
This method of game design in which the play has to work towards a financal goal of aquiring money so that better items or spells can be bought is a common one in present times. Its very effective as it cause the game to become addictive. A play really wants to get that better spell and stronger armor.
My player can also now board and navigate a ship. This allows map travel across the seas and opens up a host of new sea enemys. One of the best aspects of this game seems to be its suprises and vast collection of enemys. The player needs to build a good memory so that he/she knows how to combat all the different enemys.
Another aspect of this game that is fun is the exploring aspect. The game map is huge, even by todays standards. This allows for lots of game play as the world is explored.
The complexity of game play, the size of the map, the vast array of ememys and wide assortment of weapons, armor, and spells is really what makes Final Fantasy I a great game. Its a great game by todays standards and a amazing game if you consider the time in which it first came out. While the story is a little thin like most games of the time. The immersion factor is great.
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[January 20, 2007 10:05:08 PM]
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This is my first attempt at playing any game from the famous and greatly loved Final Fantasy Series. I personally have always been a PC gamer and Zelda fan so while I have played many RPG's in the past I have yet to attempt the great series known the world over.
To start the log off let me just give a basic summery of the game.
The game is what would now be considered a pretty typical RPG. Nothing suprising or new was found within the first hour of game play. But with consideration of the time of the games publishing, 1987 the game seems to be well done by there standards.
The first hour got me though what seems to be a tutorial like phase of the game in which you rescue the kings daughter from an evil witch. This is fairly simple task and the difficulty is low enough that it really requires little stratagy to complete. I think this was done simply to allow the player to become comfortable with the game play. I must say that the frustration in playing the game lies in the slow speed you are force to play the game. I noticed that in the Game Menu there seems to be something that suggest it is possible to speed the game up. I will further explore this on my next session.
Some aspects I noticed about the game is that there is a wide range of styles of play. You can choose your parties classes which are made up of the typical DnD assortment. Theres the warrior, thief, Blackbelt or Ninja, and 3 mages. This wide range of mages suggest to me that mages play a important role in the game so I choosed to have 2 in my party. A white mage and a black mage. One of the difficulties I found with playing the game is that there is not help or information screens in the game. Because of this I had to guess as to what the various items and spells did. Being that I have played many RPGs this was easy but for a new gamer this learning curve could make the game a real challange.
After further play I managed to complete my first quest and save the princess. This allowed me to go further on the map. In this way the game mantains a linear story line while still seeming open ended to the player. Most players do not like being forced into actions by the game but rather like to make decisions such as where in the game to go for themselves.
After I left what I am going to call the newbie island I was attacked in a random encounter by a very powerful creature relative to my current lvl of 2. In this battle I lost my thief.
I further explored the map after this not sure as to what I should do when I was attacked again. This time I lost my white wizard. By now my frustration with the game is rising. As a player I do not like to have no idea what to do and I do not like dieing. This does show that the difficulty of the game rises and stratagy is required to advance which is a good quality though.
On next session I will go back to the main town and buy additional supplies so I can last longer in the dangerous world. This of course shows that the game has resource management in both the form on money and health.
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