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sergey_bond's Call of Duty 2 (PC)
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[January 25, 2007 11:15:42 PM]
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Fist Journal Entry:
Call of Duty 2 is the follow up sequel of awesome hit Call of Duty. This sequel is bit different from its predecessor in a quite a few ways. The main change was in the game realism, and with this change the game play and controls had change quite a bit also.
In Call of Duty 2 the utilization of the health kits is completely exterminated. There is no health kits or a health bar, so if you get shot up badly your screen will turn red and you will have to duck for cover and wait for a few seconds for you health to restore. This in a way greatly adds to the game intensity and realism since it makes intense non stop game play possible.
This game is incredibly interactive and has interesting missions. In this game you get to not just a foot soldier but also a tank commander and artillery navigator. The story line is actually historically accurate unlike in some games and it also has real-time video clips from military channel which are part of the story line.
As well this game had a big breakthrough in the graphics, which makes you feel like you are back in 1940s fighting along side your comrades. For example whenever you are in the tunnel and there is intense shelling going on you can see the sand falling off the ceiling. Also this game has an incredible high detail of WWII weaponry, which I enjoy so much. You can even see the scratches on your gun as well as read the guns serial number.
Second Journal Entry:
During my second consecutive game play, I couldn’t happen to notice a great addition to the game realism through your interactions with enemy. Whenever you wound your enemy, they will fall on the ground and when you come into a range they will pull out their hand gun and try to kill you lying on their backs, suffering. Which in my opinion greatly adds to the game realism since this is what generally happens.
This game is not like most of the FPS games out there, in which you are the only man against armies of enemies. In the single missions you are actually fighting on the battlefield with you comrades that are following you and are fighting beside you. In this sequel of Call of Duty team game play has improved even further, your teammates are not as dumb and they follow you more and lose you less. But there is only one down side to that that I have faced. Sometimes during the battle you comrade will get in your way and you will end up accidentally shooting him, which ends the game play and results in you starting from the last auto save point. I think it would have been better if in the next sequel they would have disabled the friendly fire. But on the other hand this will take away from the game realism.
I have not quite finished beating this game but I am sure there are a lot more cool things that I can add.
P.S. Cannot wait for Call of Duty 3
This entry has been edited 1 time. It was last edited on Jan 30th, 2007 at 04:00:47.
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sergey_bond's Call of Duty 2 (PC)
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Current Status: Finished playing
GameLog started on: Friday 19 January, 2007
GameLog closed on: Sunday 4 February, 2007 |
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This is the only GameLog for Call of Duty 2. |
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