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Jade's Bangai-O (DC)
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[January 24, 2007 12:17:58 AM]
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Yeah, the cutscenes in this game are sort of over the top silly. Obviously not taking it very seriously, but I guess that works. It can be entertaining.
Man seriously wasted the first boss with a perfect bomb. Nice.
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[January 24, 2007 12:16:40 AM]
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Oh, damn. So Llama gave me a TV so Scarab brought down his dreamcast and this little game with "YAAAAAAY" faced anime pip-squeaks on the cover with a giant robot and the name BANDAI-O!!!!
So I'm thinkin wtf?
but the game really tackled the risk-reward thing really nicely. You've got these bombs, and the more enemy firepower is flyin at ya when you hit bomb the more business gets tottally wasted. So its incredibly addictive but incredibly simple in that smash-tv sort of way. good times.
Well, I've been wanting to remage SGD for quite a while. I made one in '98 in qbasic to kill time, made another one '00 and '01 in vb and c++, then made another in '05. So this time I want multiplayer support and I'm TOTTALY stealing the threat based nuke action. Oh oh, and the radiant silvergun sword. That was five kinds of sexy. Tasty, shiny, curvy, flashy, and fiiine.
I think I know how to do it, too.
I just hope little Alessa is up for the task. Gimme a month.
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Jade's Bangai-O (DC)
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Current Status: Playing
GameLog started on: Tuesday 23 January, 2007
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