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Molly's Super Smash Brothers (N64)
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[January 31, 2007 07:12:38 PM]
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So I typed this, my second entry and submitted it, but it didn't show up. That's a little frustrating, but I'll try to get past it. For this second hour, I played with someone new. I'm used to fighting the same three or four people, so it was a bit exciting. Even though there are a set number of different moves, people use them differently. People favor certain attacks or combos and it makes for a new and challenging fight when you change opponents. I played as Kirby and Ness, occasionally as Pikachu. The new person I fought favored Fox and Ganondorf. Playing against someone new made me really appreciate each character's strengths and weaknesses and how hard it must have been to balance these fairly. Kirby's not that strong, but can float around, out of danger. Ganondorf is very slow, but his attacks are quite powerful. It really makes for an interesting game.
I was also thinking about the fact that this videogame has no storyline to speak of. Then I thought of the aspects of this videogame that compensate for that. Firstly, there is the inherent fun of free-for-all battle, then there is the cultural familiarity with the characters, then there is the variety of characters, stages, and attacks, and finally is the ease with which one can pick up this game. I think that these ingredients make for a lasting game, but yet, one that I might tire of. I could play this game forever if it was only once every one or two weeks. But playing every or every other day gets rather boring. OOooh, but one cool thing, I got up to 300% and the guy I was fighting just couldn't manage to kill me. Eventually, he got up to 200% or so and I killed him with a down smash. It was the most exciting five minutes in the past month. By the end, we were all squealing and shouting and laughing, proving once again that this is a great social game.
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[January 26, 2007 05:08:31 PM]
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After playing Melee, Super Smash Bros. for N64 seems to be in slow motion. There are also noticeably fewer stages and characters to choose from. However, the essential attack styles are there. In this version I like Pikachu, Mario, and Kirby much better than in Melee. In fact, they are the only characters I can use successfully in this version. In Melee, I can do a fairly good job playing almost any character. I really like Ness in Melee. I haven't really played with him in Smash Bros. 64, so I think I'll try him out in the next hour or so I play. I find that I really like Hyrule in this version. The only thing that's really frustrating is that I get knocked into the tornado and die. I just have to watch it happening in slow motion, unable to do anything about it. But, I do like the fact that there are no moving stages, so we can put it on random without the fear of ending up on Pokefloats or the Ice Climbers stage, two very annoying ones from Melee.
I also think that Saffron City and Peach's Castle are constructed very well. Saffron City has elements of danger and challenge with the two moving platforms and occasional attacking Pokemon. Also, the two outer stationary platforms (the tops of buildings) are very small, and therefor difficult to get back to, especially if someone is edge-guarding and wont let you back on. This happens to me a lot. The good thing is that when you're playing with four players, one is bound to notice that the edge-guarder isn't paying attention and can be snuck up on and thrown. This means there is a window of opportunity to get back without notice. In Peach's castle there are a few rules as limitations and also annoyances. The bottom platform that shifts from side to side makes it difficult to get back from a down attack. Since it is not possible to grab on to the edge of this platform, you are generally out of luck if the platform is on the other side at the time. The bumper over the top middle is also a bit annoying, but the wedges of platform in the air to the sides have saved me many a time.
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