This is the Second Log for Ocarina of Time. Once again I added the class late so this is for last weeks assignment.
As I continue to play Ocarina of Time I am beginning to notice a few things about it. Most significantly I've notice the segmentation of the gameplay in Ocarina is a combination of Narrative segmentation with many aspects of Challenge segmentation. It is a game of Progression and the narrative is what drives the game and segments it. However, within this narrative there are various “temples” and when you are in a temple the game becomes a game of challenge segmentation. I am enjoying the game a little more now that I’ve almost adjusted to the dated graphics, but it’s still difficult for me to enjoy the gameplay after having played the later games in the Zelda Series. I have also noticed that the newest Zelda installment, The Twilight Princess, is almost exactly like this with a semi-different plot. I’ve noticed that the new game makes many references to Ocarina of Time that I am just now understanding. I am excited to see how this game turns out.
This entry has been edited 1 time. It was last edited on Jan 26th, 2007 at 21:18:54.
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