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aray's Super Mario 64 (N64)
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[January 29, 2007 02:19:03 AM]
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Even though Super Mario 64 is more of an open ended type of game where you can play other worlds before completing prior ones, I still like to try and get all 8 stars (if possible) before I advance.
I played through Big Boo's Haunt, which happens to be one of the more clever worlds in the game in my opinion. Hunting down all of the ghosts and then battling the Big Boo is a pretty interesting game mechanic. I appreciated the level of complexity to the level design. There is an underground carousel in the basement of the haunted house, and roof top access at the very top. But it required some moderate acrobatics on the part of mario to reach that height. Collecting the 8 red coins may seem tedious but it happend to be pretty cool since I was able to also collect 100 coins in the process. If you guys aren't aware there is a hidden star in each world that is unlocked by collecting 100 coins in each stage.
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[January 29, 2007 02:01:19 AM]
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Nintendo faced a big gamble launching the Nintendo 64 with TWO launch titles. Luckily they hit a homerun with this game and the second game released wasn't half bad either.
Often imitated, but never duplicated, Super Mario 64 was the blue print for which all 3D platformers were to follow. It managed to combine intuitive controls with nice looking graphics and addictive gameplay. Not only that, the game solved the problem from a developers stand point of how to created large 3D worlds without spending an excessive amount of time and money modeling.
Overall I'm very impresed with the character animations for Mario. Even held to today's standards they are very detailed and fluid. The controls respond perfectly and you get many chances to test that claim throughout the game. The Lava level in the basement being on of the better examples.
Voice acting? Wow it's actually in the game, I know unheard of. Luckily for us Nintendo was smart enough to realize that we are all literate and spared us the excessive cutscenes and inane drama that modern games seem to love making us suffer though in order to play. Mario's voice is spot on, and doesn't seem to get annoying during extended periods of play. Princess seems to be the only other person who speaks and she only says two lines of dialogue in the beginning of the game.
Overall I am very happy with what Nintendo did with the game. Super Mario 64 is a light but solid game that doesn't nag you to commit to it for life like some of the codependent software titles of recent memory on the other systems.
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aray's Super Mario 64 (N64)
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Current Status: Playing
GameLog started on: Monday 29 January, 2007
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