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BrodoFaggins's Final Fantasy XII (PS2)
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[January 31, 2007 03:09:33 PM]
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So I'm trying to play this game, but the more I do it, the more I get annoyed. The game world is highly detailed and pleasing to the eye, but the amount of interaction is very minimal. I went through yet another cutscene, but due to the burned copy I was using, it stayed at a blank screen. I skipped it, and went straight to the gameplay once again. Apparently I missed something important, but I really don't care, as it was probably more of Vaan's whining about how he is an orphan.
Sidenote: Square Enix, you seem to have some sort of fetish for orphans. Every single game you've made has them as the protagonists. I mean seriously, come on.
I was told to go to the southern desert and look for a sun stone. Before I left, I decided to take up another bounty, and this time it was for a giant mutated cat. I left via the west gate, and tracked it down. This thing was so powerful my level 1 Vaan got mutilated in two minutes. All the potions didn't do squat, either.
I died, and restarted at the save crystal. This time, I said screw it, and decided to just go straight for the sun stone. Again, I got owned. High level monsters ganged up on me, and I died.
I. HATE. GRINDING. I will NOT spend an hour killing low level bunny rabbits and hyenas just so I can progress with the story. UGH.
Yeah, I'm done with this game. Screw Final Fantasy games (tactics excluded of course).
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[January 29, 2007 03:14:43 PM]
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This is the only console Final Fantasy I've ever played, and I'm in the middle of FF3 for the DS.
I started a new file, and was hit with a very pretty cutscene. That's the one thing I hear about Final Fantasy games: dramatic and epic cutscenes. FF12 didn't fail to deliver here, showing plenty of pretty scenery and characters, androgynous characters included.
Now, I need to get some details about myself out of the way. I hate Japanese RPG's with a passion. The girly pretty boys, the whiny female leads, the stupid random encounters, female armor that leaves the entire torso and legs unprotected (if you can even call it armor), and of course, lots and lots of level grinding. There are even more conventions that I wish they would discontinue, and I'll get into those in a minute.
I was treated to a tutorial, given by Basch. Now, I know I need to bone up on how to control this little waif of a soldier named Reks, but when I'm told by Basch to "press x when you see the marker over a character's head!", the fact that I'm playing a game just rips me out of the immersion. It's a stupid practice. Just have a small text box open, with no in-game characters actually telling me how to do something. Please.
I was then introduced to a short combat tutorial. Now, here I was excited. I hate random encounters with a passion, Pokémon being the only exception, as the random encounters was part of the catch-em-all gameplay. Actually choosing whether or not I wanted to engage an enemy excited me. As soon as it started, I was pleasantly surprised by the fact that I could target anyone I wanted to, and that the other members of my party automatically healed and fought. I was given a rude awakening when I realized that after hitting an enemy, I couldn't run away to avoid getting hit. Even if the enemy was a good 20 feet away from me, he would swing his sword and I would get hit.
This is like taking two steps forward and one step back. Come on.
And oh my GOD this retard character. Vaan redefines "pretty boy with physics defying hair" so badly that it hurts. I hate playing protagonists that are younger than I am. A 15 year old? Really? You know what I want to play as? A hardened badass veteran.
The in-game world is named Ivalice, which, as it turns out, is the exact same world from Final Fantasy Tactics Advance for the GBA. Species like the Viera and the Bangaa are there, which I found to be a good connection. Turns out the director for both games is the same person. Go figure.
I took a bounty and fought some evil tomato thing, and at this point, saved.
This game looks interesting, but I doubt I'll play past my requisite 2 hours.
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BrodoFaggins's Final Fantasy XII (PS2)
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Current Status: Playing
GameLog started on: Sunday 28 January, 2007
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