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jaen501's Katamari Damacy (PS2)
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[January 31, 2007 02:37:23 PM]
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I have logged some more time with this game now and the initial feeling of shock at the game's "weirdness" has begun to fade. Actually, it hasn't so much faded as it has blended into the background.
The character design in this game is, for lack of a better word, eccentric. From the King of all the Universe with his rainbow spewing mouth to the protangonist with a cylinder shaped head, these characters reflect every bit the strange atmosphere intended to be conveyed by this game. The dialogue in the game is also verbose and to a small degree doesn't make sense.
The level design in this game is interesting primarily for the reason that a game of this type has, to my knowledge, not been tried before. There would more or less be nothing to compare or draw reference from. The large variety of objects the katamari can pick up is in fact a large part of the fun of the game. I found myself being motivated to keep playing and make my katamari bigger if for no other reason than to get big enough to be able to pick up some ridiculous objects as a cow.
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[January 30, 2007 05:16:37 PM]
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The first thing that comes to mind when playing this gsme is the sheer amount of, for lack of a better word, "weirdness." From the moment you boot up the game, you are immediately greeted with imagery and sound that introduces the player to the game's unusual atmosphere.
The core gameplay of the game is fairly original, at least to the extent that nothing like it has been released in recent times. The story matches the gameplay with that expected amount of absurdity.
I think the designers of the game did an excellent job with the control scheme for this game. Instead of the standard left analog stick for movement and buttons for actions that is dominant in most of today's games, this one opts to use both analog sticks together to control the player's character.
At the end of my first experience with this game, I find myself a little unsure about whether or not I enjoyed it, but I'm leaning towards yes. More than anything, however, is that I find myself asking the question of exactly how the designers came up with a game like this.
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jaen501's Katamari Damacy (PS2)
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Current Status: Playing
GameLog started on: Tuesday 30 January, 2007
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