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64>360's Super Mario Bros. 3 (NES)
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[January 30, 2007 05:32:58 PM]
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The second time playing I connected the second controller and played in two player mode. This is an interesting idea for a multiplayer setup and since both players are not playing at the same time I used the two player mode to give me more lives and therefore chances to experience the game. I spent more time exploring the first level and found some interesting tricks that can be triggered to achieve better results. For example, if you jump on a certain type of enemy his shell remains in the playing field and Mario is able to bounce it against blocks allowing access to new boxes that can be popped to reveal flowers or mushrooms. The strategy that I picked up on was to keep amassing flowers until Mario became some sort of animal like character with ears and a tail. This allowed me to remove enemies by pressing the “b” button which swung Mario’s tail. After exploring and defeating a couple more levels I advanced to a bonus level that had me trying to line up pictures that were segmented in order to restore them to a complete picture. I found this very difficult because once the button was pressed on the controller; the picture on the screen was not immediately stopped. I also went into some kind of room that allowed me to open one of three treasure chests. I found this game to be very entertaining despite the simple outdated graphics. The game has an easy to understand story, Mario and Luigi are the perfect non discriminating heroes and the enemies are not that threatening. The game is not violent and involves more strategy than fighting. When I watched my friend play he was able to trigger boxes to be destroyed and enter secret rooms that are almost like separate levels upon themselves. It was clever for the game designers to include this into the game because it allows the experienced player new possibilities in game play.
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[January 30, 2007 05:32:09 PM]
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Connecting the NES was a bit complicated and after a half hour of trying different connections between the console and the television I was able to get it to work. Super Mario Bros III started out with a map that was grainy but pretty easy to understand. I advanced Mario to the first level and began to play. My initial impression of the game was that the controls were very easy to use and the game was easy to understand but the timing was hard to master. It was tricky to get Mario to jump and land at just the spot to collide with the enemies. It was impossible to get Mario to stop on a dime. I exhausted the four lives that you are allowed in one game pretty quickly. Once I got a hang of it I was able to get through the first level pretty easily. For the most, I ran through the level and didn’t take the time to notice the characteristics of each enemy; I also didn’t try to break any of the boxes to capture coins. When I ran out of lives the second time I had advanced through the first three levels. To my dismay I realized that Mario has to start back at level 1 when the screen reads “game over.” This discouraged me and I turned off the game to write this game log.
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