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Skeeter's Gradius (NES)
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[January 31, 2007 05:16:54 PM]
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So I was able to figure out how to defeat that stupid volcano boss. I didn't even consider it a boss but it definitely was confusing given all those rocks flying everywhere. After this stage I got to go to crazy, intense new areas that I wish I had gotten to in my first run. Not to my surprise though was the difficulty of the latter levels. Man I thought level 1 was hard? Unfortunately, in referring to the "keeping the players interested," this game will only appeal to those hardcore gamers that want to beat it despite them losing every 10 seconds. If you're this kind of person then sure, yes you're gonna have a wonderful time, but if not, you might as well stop playing.
In my honest opinion I would probably of made this game longer, if the NES was able to handle it of course. I guess that was the drawback on it being on the NES and they accommodated it by making it crazy difficult. Very good game though cause I'm constantly getting reassured that game maker can perform better than I presume it can.
This entry has been edited 1 time. It was last edited on Jan 31st, 2007 at 17:17:29.
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[January 30, 2007 09:20:00 PM]
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Ahhh, Gradius brings back great memories of the schmups days I used to experience back when I was a wee little child. What I was surprised at though was the difficulty i was experiencing while trying to re-play a game I had already beat. I don't remember this game being as hard as it is now. It's probably cause I suck, but I assure you that me beating the game previously denotes that I have some skill still inside me.
I never remembered the controls feeling so clumsy. Maybe it was the emulator I was using or something, but I recall times in which I wanted to move diagonally and ended up moving straight into the the missles or as I like to call them, "Balls of Death". This is understandable for it being the nes though so I don't know. I liked the whole use of upgrades and how you have to get a certain number of them to reach that specific upgrade that you wanted. It created that sense of management that you need to have in order to have the right weapons at the right time.
I'll give my final words once I'm able to get past the first level.
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Skeeter's Gradius (NES)
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Current Status: Finished playing
GameLog started on: Tuesday 30 January, 2007
GameLog closed on: Wednesday 31 January, 2007 |
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