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ejpavia's Gradius (NES)
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[January 30, 2007 10:15:06 PM]
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My second session was just as fun. I still liked the objects and all the different things they can do. I like the various affordances throughout the game. I noticed once a group of objects or a particular object are destroyed, these red blinking things appear and if you get them they afford you to do some particular action like moving faster or using a stronger gun or shooting missiles above or below you, etc. I also noticed that the shoot button allows you to shoot faster if you push it repetitively really fast, or you could constantly shoot by holding the shoot button down without shooting as fast.
The objects i hated the most are the bullets being shot from the stationary objects on the top and bottom of the tunnels. I hate them because you can only avoid them without being able to shoot them. One rule i hated the most was the fact that touching the roof or the floor of the tunnel caused a loss of life. I also hated the resource exhaustion because it seemed like it would take forever to get another life, if obtaining another life was even possible; I never got one. I seemed to run out of lives around the same area each time and was unable to advance in the game.
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[January 30, 2007 09:23:04 PM]
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First session of Gradius was great. Although I didn't get very far, and despite the fact that I lost all my lives very quickly, I did really enjoy the gameplay. I really liked the style of the wave challenges. The differences between the various objects, or enemies, and their different behaviors was what I liked the most. Thier varied behavior made the game more interesting and kepts me on my toes about what would pop out next and how fast these objects would come at me.
The level design was pretty good as well. It was cool how the objects had different behaviors, which was obviously different as I left the first level, or stage, open outer space and entered the tunnel where there were new objects to destroy.
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ejpavia's Gradius (NES)
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Current Status: Finished playing
GameLog started on: Tuesday 30 January, 2007
GameLog closed on: Tuesday 30 January, 2007 |
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