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Skwalin's Grand Theft Auto: San Andreas (XBX)
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[January 31, 2007 12:29:27 AM]
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So, for the second time I had to play this game (I have actually played this game a decent amount last summer) I chose to not progress the story and plot by doing the missions. Instead, I decided to explore the games redeeming aspect, the massive city. And it is one massive city. This was actually more fun for me than playing the actual "game", mainly because I was already pretty tired of the GTA style missions and the plot did not interest me at all.
It was amazing to me that I could spend so much time driving around and checking out cool things. I spent a full hour without touching the main storyline, only driving around the city. There is actually two more cities that are still locked because it is required that you complete the storyline of one city to get to the next.
I especially liked the really high tower that you could jump from with a parachute. This is similar to the Spider Man 2 game, where I would play chicken seeing how close I could get to the ground before swinging away to safety when I jumped from the highest building. The level design is really good in this game. I was frustrated with GTA Vice City because the entire map was flat. But in this game there are many levels to launch cars off from and many interesting obstacles while driving fast.
It is amazing to me that so much detail was put into such a large game. Each fence, building, and tree was individually placed; I can really respect the massive undertaking of creating this game. However, with the greatness of the massive cities, there is a weakness with this map style. In GTA III it felt like I learned to know where I was without looking at the minimap. But in San Andreas (granted I've only been playing for so long)it seems like it would be impossible to recognize how to take individual turns. Mastery of this game seems unachievable, which discourages me from even trying.
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[January 30, 2007 11:12:32 PM]
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I do not really like this game at all. I have played all the other Grand Theft Auto games, and GTA III is my favorite. This game does not particularly interest me because of the setting. I am far more interested in the Mafia or even Cuban/drug lord plots than with the Black Gangster plot scene.
In all the GTA games there are collectibles, and in this game there are 100 places that you must "tag" or spray paint your gang symbol. The missions are simple and basic. If you had played the previous GTA games, there is nothing really special about them. You have your simple "get away" missions, your "rob this" missions, your "go pick up this person and take them here" missions. None of them (granted I have not played through the entire game) are very special in anyway.
I feel that the past two GTA games (GTA III and GTA Vice City) were much more fun and inovative. GTA III really created the series in a 3D world. And Vice City added some amazing things like bikes, planes, and helecopters. The mission types still felt very familiar from the switch from GTA III to Vice City, but there was enough new that it was very fun to play.
I felt like San Andreas added customization and a massive world to play in, but did not really innovate anything extremely new into the game.
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