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macuna's The Legend of Zelda (NES)
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[January 30, 2007 11:56:55 PM]
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After defeating the dragon, I wandered around the map some more, looking for more clues as to what I was supposed to be accomplishing. After going in between the green, forest-like half of the map and the barren (as far as I can tell from the NES' graphical rendering capabilities) mountainous part of the map, I found the old man to whom I was supposed to deliver what looked like some document, I made the delivery and received the first clear instructions of the game. I was instructed to take another message to an old woman. I finally found this old woman who accepted the message and then tried to sell me potions, and told me to find an old man near the graveyard. All the while, I was hounded by enemies who could burrow underground and surprise me as I was walking, by falling boulders, spear-throwing soldier-like enemies, a submarine-like enemy who shot fireballs from any nearby body of water, and countless insect-like creatures. I found one part in particular, near the upper right part of the map, where there was a lake in the middle, a door into a cave on the opposite side, and some centaur-like enemy patrolling the perimeter. I was at half-health by this point, and took several tries to defeat this guy. I eventually got him with some bombs I had picked up somewhere earlier in the game. The body of water allowed the submarine enemy to keep lobbing fireballs at me, making the task of defeating the sword-minotaur even more challenging. Once I made it to the cave, I found an old man who told me that if I could master the sword he had in front of him, I could have it. However, I never got any input on how he wanted me to do this, and never managed to get the sword.
There was something in this game that led me to believe that the copy I was using was corrupted. In the mountain region, there is one staircase that, when ascended, leads to a plateau higher in the mountains with no enemies present and one exit on either side. Once on this plateau, I found that I had trouble leaving; no matter which exit I tried, I ended up coming back to the same place from which I had started. This did not let up until I had tried to leave with each exit several times, including the one from which I had just come in. Judging from the look of the map window, I might have actually failed to reach certain parts of the map as a result of what I believe to be a glitch. Either that, or this game's programmers had a sick sense of humor.
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[January 30, 2007 11:38:15 PM]
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Up until this point, I have only ever gotten into more recent incarnations of The Legend of Zelda, like the SNES version (instant classic) or Ocarina of Time for N64. My initial reaction was one of surprise. Where I was used to some strictly narrative element between registering my name and beginning gameplay, I was instead dumped unceremoniously into the game, with no clear message as to what my objectives in this world really were. So, I wandered around the map for a while, hacking my way through enemy after enemy (getting myself killed over and over) until, by chance, I found a doorway in the side of an old, halloweeny-looking tree that led me into a seried of underground rooms. There was a puzzle that did take me a bit of work to solve. I had to find several keys and unlock a series of doors. Killing some of these enemies proved difficult, as they required several blows, and I was running low on health. Finally I made my way to whom I presume to be the boss: a large dragon that shoots 3 fireballs, all of which fly out at diverging angles. These made it quite hard to get in close enough to land any effective blows on the dragon adversary. Once I finally defeated the dragon, I was rewarded with a much-needed health recovery, with an augmentation of my maximum health capacity.
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macuna's The Legend of Zelda (NES)
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Current Status: Stopped playing - Technical problems
GameLog started on: Tuesday 30 January, 2007
GameLog closed on: Thursday 1 February, 2007 |
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