|
LudusDominus's Goldeneye 007 (N64)
|
[January 31, 2007 05:25:26 PM]
|
I had forgotten how easy killing enimies becomes after a you play for a bit. The game actually aims for you, all the player has to do is point in the right direction and fire. This becomes somewhat monotonous for an expierenced player, especially compared to more modern shooters where there is a fair degree of skill required. Perhaps the game was designed this way in order to accomodate the fact that people had not had much expierence with this type of shooter before, and thus did not have the skills that players do today. After playing a few levels, I did however begin to appreciate haw well cutscenes were used to open and close each level. The designers were able to integrate them well into the gameplay, contributing to the smooth flow of the game. This is fairly impressive given the graphical capabilities of the day.
add a comment
|
[January 31, 2007 02:00:21 AM]
|
Just started playing Goldeneye. I remember playing it when it first came out, and being impressed by both the graphics and the game play. The game was a real hit, and my friends and I played together often. What this game really had going for it was that it had really innovated in the field of the shooter. It had an in depth story which was great, but more importantly, this is the first game that I can really remember as having really good PvP multiplayer for a console. It really paved the way for games like Halo. The single player campaign is really well done, and is enjoyable even today with games like Halo readily available. The simplicity of the game combined with the nearly endless fighting provides the visceral pleasure for which good shooters are known. The scenic backdrop for the levels promoted the flow of the game, smoothly transitioning one area into the next. A good play experience.
add a comment
|