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sjchen's Kirby's Adventure (NES)
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[January 31, 2007 02:10:08 AM]
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In my second session playing Kirby's Adventure, I have found that my previous claim that the game lacks difficulty is incorrect. Although Kirby does possess many useful abilities, the fast nature of the gameplay requires such an assorment of abilities. The terrain in this platformer also adds to the difficulty of the levels since odd landscape designs helps shelter the enemies from kirby's attacks.
However, I have also learned that Kirby has some additonal abilities that I was not aware of during my first session playing the game. For one, Kirby is able to absorb an enemy's abilities by sucking them up and pressing down. Most enemies possess some form of unique abiltiy that Kirby can harnass ranging from swords to fire. My favorite ability so far is the wheel ability that allows Kirby to spin through the landscape in a Sonic-like manner. Another ability I have discovered is a slide that allows kirby to attack enemies straight or in diagonal direction. It also allows Kirby to break through certain walls.
Overall, I feel that Kirby's Adventure is an excellant platformer that has its own unique pace of play. Like most other platformers, it has the necessary bonus levels, bonus shops, and secret areas. The difficulty in this game of progression has gradually increased through the various levels. I have found some difficulty in defeating the boss of the second area, but like in most platformers, a little practice is all that is ultimately needed. However, I have found that the game is still largely forgiving as even if you run out of lives you can begin in the current area that you are in without having to redo all the levels you have completed.
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[January 31, 2007 12:42:26 AM]
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As I have never been an avid fan of platformers, besides standouts like Super Mario World, I am not very familiar with the Kirby series. My first impression with the game was that it was rather easy due to the very robust and abusable features of kirby such as sucking up enemys and using them as bullets, and the ability to suck up wind and float through obstacles. The game seems to be also rather forgiving in that you are given 6 points of health before you are dead. With the flexibility of 4 lives to start with, it seems that this platformer is accomdating to players of all skill levels. Of course, since I was only able to make it through to the second area in my first session, it is hard to tell whether the game features truly hinder the difficulty of the game. Hopefully I will be able to provide a better analysis of the game in my second session.
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sjchen's Kirby's Adventure (NES)
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Current Status: Playing
GameLog started on: Tuesday 30 January, 2007
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