jp's GameLog for Beyond: Two Souls (PS3)
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Monday 15 September, 2014
Finished this over the weekend.
I'm glad I saw it all the way to the end because a lot of the questions I had have been answered. Story stuff pretty much. I then went back and played an earlier scene I was curious about. That was a mistake.
I peeked behind the curtain and saw how much more linear the game is. A lot of the choices I thought mattered, don't. Some things end up happening anyways regardless of your choice. I understand the problem (branching grows exponentially), and to be honest I'm not surprised. Just a little let down.
I wasn't intending to re-play any of the earlier scenes (the same philosophy I applied when I played Heavy Rain), but I was, I'll admit, taken in by the allure of a few extra trophies. Way to shoot yourself in the foot! For this kind of game, where you don't really want to encourage replayability, why not tie the trophies (which I understand are a compulsory requirement by Sony) to simple advancement in the game? The Walking Dead implemented them this way, which I thought was great. The trophy system should enhance the game, not detract from it, no?
I recall that David Cage was really opposed to trophies in Heavy Rain, but ended up putting them in for binary choices anyways. Sigh.
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Comments |
1 |
Which scene did you replay and why?
Tuesday 16 September, 2014 by dkirschner
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2 |
The teenage birthday party scene.
http://www.gamelog.cl/logs/LogPage.php?Log_Id=5888
Friday 19 September, 2014 by jp
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3 |
Oh yeah. I didn't know that you could be passive. Did Aiden not trash the place if you didn't take revenge?
I played this part, then watched it in the Let's Play. We chose different music, acted differently towards the flirting boy, but all the same stuff ended up happening, I guess because we both chose revenge. Kids are so mean...
Friday 19 September, 2014 by dkirschner
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4 |
Aidan only trashes stuff if you choose to do that with him. You can not trash anything...
Friday 26 September, 2014 by jp
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