Thursday 3 March, 2016
So chapter 2 began expectedly with communication from the CEO about a fire that broke out in 2 facilities of the prison. I had to contact fire fighters to put it out soon. It so happened that the facilities were the canteen and kitchen, and my 1st major assignment was to rebuild these facilities in order to maintain order in the prison. But after the fire was put out, a survivor walked out, who happened to be the mob boss in critical condition. Later at the hospital, two of his associates visit him, who he suspects to be traitors and in turn responsible for the fire.
After rebuilding the facilities and ensuring the restoration of order in the prison, I was introduced to a drug bust within the prison and almost immediately to the death of one of the associates of the mob boss. Thankfully, it was all caught on camera and it came down to cold blooded murder and a fight between the two associates. It also attempts to tie in chapter 2 with the previous chapter.
During one of the classes, I remember we had this discussion about misrepresentation of facts when it came to portraying realistic events in games (something to do with the Osama killing). So as a player while I’m tasked with the designing and management of prisons I was introduced to several scenarios of events that actually occur at prisons. I had access to the bios of each individual prisoner and what they were being punished for and one of the interesting aspects of the prison system that I observed was the an individual who was being punished for car-jacking had a sentence almost as long as someone who was being punished for a murder.
In comparison to This War of mine which is also an outright simulation (with the aim of getting the player to empathize with the victims of war), the prison architect only attempts at indirectly getting the player to observe and react to events/situations in prisons while maintaining and designing it. Someone who is “only playing the game” would probably not bother with the finer details being portrayed in the game.
|