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    lindseyloveland's GameLog for The Wolf Among Us (360)

    Friday 20 January, 2017

    I continued my efforts to be the most amicable and friendly in all my replies with Bigby as a test to see if these replies prevent violence occurring in the game. When presented with the option to visit Faith's husband Prince Lawrence or help Toad out, I opted to choose Toad since I figured it was more friendly and personable. Of course, when there and dealing with Toad and his multiple obvious lies, I continued to reply as understanding as I possibly could, only to find that it took a RIDICULOUSLY long time for Toad to finally admit what had happened. I have of course, not experienced what the game is like when the violent replies are selected in this scene, but I can imagine it would be quicker and more straight-to-the-point.

    I think it's impossible to go through the game remaining perfectly "moral" in all of the decisions because of how normalized violence is in the fable society. As I mentioned in a previous log, the graphics of this game give it a very fascinating correlation to the subject matter in that it has a somewhat story-book illustration feel.

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    What do you think the interactions between visual aesthetic and thematic content can do to the ethical framework of the game? Does the cartoon-y feel detract from the violent themes?

    Wednesday 25 January, 2017 by Jeff_Nay
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