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    hcasey1's GameLog for The Last of Us Remastered (PS4)

    Tuesday 24 January, 2017

    Continuing on in The Last of Us, I find the dichotomy between the non-zombie people interesting. The is a very prominent hierarchy. There is what seems to be the government attempting to control and contain all that are not infected, while the zombies run ramped outside of this safe zone. There is also a hierarchy among the people being contained within this area. It is like a weird little refuge that you might hear about in a third-world country, except there are zombies. It has had over a decade to establish itself. Within the contained area, people seem to be trading and forming small alliances, as people do. They trade resources like ration cards (to be handed in for food) and guns. Currently there is a dilemma about an agreement the main characters are about to make (whether or not to smuggle a child out of the area in return for the guns that were stolen from them, then sold to the person that is asking them to smuggle said child). It will be interesting to see where the story goes from here.

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    How do you think hierarchical pressure changes the way the characters in the game construct their ethical viewpoints?

    Tuesday 24 January, 2017 by Jeff_Nay
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