Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    lindseyloveland's GameLog for Life is Strange (360)

    Wednesday 22 February, 2017

    Today's playing offered some interesting, more complex ethical issues. I found that a lot of the situations I was put in were more "morally grey", and the decisions that had to be made weren't as straightforward as they used to be. A couple examples of this was the situation with Dana and Victoria, Max and Warren's interactions, Max and Chloe's interactions, and etc., it was generally harder to discern a "good" decision from a "bad" one.

    I love the amount of detail put into the gameplay -- the sheer amount of items you can interact with and explore (and how they all seem to contribute in some way to the overall storyline) definitely keeps me invested. I'm excited to play more.

    Comments
    1

    Do you think the game designers have a responsibility to make "good" or "bad" choices available? Why or why not?

    Friday 10 March, 2017 by Jeff_Nay
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014