Wednesday 22 February, 2017
Today's playing offered some interesting, more complex ethical issues. I found that a lot of the situations I was put in were more "morally grey", and the decisions that had to be made weren't as straightforward as they used to be. A couple examples of this was the situation with Dana and Victoria, Max and Warren's interactions, Max and Chloe's interactions, and etc., it was generally harder to discern a "good" decision from a "bad" one.
I love the amount of detail put into the gameplay -- the sheer amount of items you can interact with and explore (and how they all seem to contribute in some way to the overall storyline) definitely keeps me invested. I'm excited to play more.
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